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<blockquote data-quote="irdeggman" data-source="post: 4661074" data-attributes="member: 16285"><p>In 2nd ed it mattered a lot (because facing was a part of the game).</p><p></p><p>In 3.5 it still does, but not as much.</p><p></p><p>Here is an example. In a tunnel in the dark there is a creature hiding in the overhead waiting on an ambush.</p><p></p><p>Now the PC has dark vision.</p><p></p><p>The creature cannot hide using darkness for cover if the PC has dark vision and looks in that direction since he can see the creature even casually.</p><p>If the player does not specify that the PC is looking in a manner to see above him then he can't negate the concealment that the creature is gaining from the darkness in order to hide and thus the creature gets huge bonuses to his surprise check as a result - not to mention bonuses for being invisible on the attack since he wasn't "seen".</p><p></p><p>It is far better to give a description of how your PC is behaving then to not give one, establishing a general pattern of "searching" or looking or opeing a door (for a group of PCs) makes the game run a lot smoother than the resultant arguments from a total misunderstanding of what the PC was doing between teh DM and the player.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4661074, member: 16285"] In 2nd ed it mattered a lot (because facing was a part of the game). In 3.5 it still does, but not as much. Here is an example. In a tunnel in the dark there is a creature hiding in the overhead waiting on an ambush. Now the PC has dark vision. The creature cannot hide using darkness for cover if the PC has dark vision and looks in that direction since he can see the creature even casually. If the player does not specify that the PC is looking in a manner to see above him then he can't negate the concealment that the creature is gaining from the darkness in order to hide and thus the creature gets huge bonuses to his surprise check as a result - not to mention bonuses for being invisible on the attack since he wasn't "seen". It is far better to give a description of how your PC is behaving then to not give one, establishing a general pattern of "searching" or looking or opeing a door (for a group of PCs) makes the game run a lot smoother than the resultant arguments from a total misunderstanding of what the PC was doing between teh DM and the player. [/QUOTE]
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