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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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need help with plot, characters, everything! on a time limit!
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<blockquote data-quote="kelson" data-source="post: 3925650" data-attributes="member: 51907"><p>I have gone with a generic set of items. here is what i have for them.</p><p></p><p>Gloves of Hakkar. Turns all Dmg taken by the wearer into subdual damage. Deflects the Dmg of the staff/orb combo. (I need to go look up subdual dmg because I have never really used it before. Doesnt it work just like regular dmg, except it heals much faster, and no matter how much you take it wont kill you it will just knock you out? I will look that up later today and tweak it. I want the items to all be powerful, but not THAT powerful...)</p><p></p><p>Stave of Stalvan. Functions as a rod of empower, enlarge or, maximize spell until combined with the orb, can be used 5x per day. (I havent decided which metamagic to put here yet)</p><p></p><p>All Knowing Orb of Jezrial. Allows the user to ask one question per day about future events, and receive a “truthful answer” (it wont be a lie, but it probably will be as unhelpful as possible, use with caution.) when combined with the staff it creates the staff orb combo. Only a great archmage well versed in both divination, and transmutation can combine the two. They will need the gloves or it will kill them when they finish the spell. </p><p></p><p>Eye of Nuighar. Doubles any magical damage that the wearer does, up to 3x per day. Has been made into a necklace. Can be used to empower the staff/orb to create the staff/orb/gem. The empowerment can only be done by a powerful archmage specializing in evocation and enchantment. He must have the staff/orb already, and must be wearing the gloves. Empowerment destroys the gem.</p><p></p><p>Cursed Sepulcher of Alhiamat. (stick+orb) Casts harm, once per round on whoever is in contact with it, unless they are wearing the gloves. Can not be used offensively (if you strike an enemy with it it will not harm them, just whoever is wielding it). Still retains all properties of the staff and the orb, but can only be used safely by the wearer of the gloves.</p><p></p><p>Chaos Stick. Using this item will completely destroy one creature. It will literally erase it from time. Everything will revert to as it would have been had that creature never existed. The item is consumed in the process. As are the gloves. Doing this takes aprox 20(?) rounds and does not require a concentration check once it is started. (basicaly all they have to do once they get these items together is survive the beasts attack for a while)</p><p></p><p>what do you think ENworlders? Will this do? I am currently working on NPC's for the PC's to retrieve these items from. For the most part i dont want a lot of dungeon crawling in this game, but I figure at least one of the items will be in the hoard of a dragon, so that they get a little bit of battle to play in. Does anyone have any ideas to add? helpful tips? reasons that this will not work or things that can improve it? critisism is appreciated!</p></blockquote><p></p>
[QUOTE="kelson, post: 3925650, member: 51907"] I have gone with a generic set of items. here is what i have for them. Gloves of Hakkar. Turns all Dmg taken by the wearer into subdual damage. Deflects the Dmg of the staff/orb combo. (I need to go look up subdual dmg because I have never really used it before. Doesnt it work just like regular dmg, except it heals much faster, and no matter how much you take it wont kill you it will just knock you out? I will look that up later today and tweak it. I want the items to all be powerful, but not THAT powerful...) Stave of Stalvan. Functions as a rod of empower, enlarge or, maximize spell until combined with the orb, can be used 5x per day. (I havent decided which metamagic to put here yet) All Knowing Orb of Jezrial. Allows the user to ask one question per day about future events, and receive a “truthful answer” (it wont be a lie, but it probably will be as unhelpful as possible, use with caution.) when combined with the staff it creates the staff orb combo. Only a great archmage well versed in both divination, and transmutation can combine the two. They will need the gloves or it will kill them when they finish the spell. Eye of Nuighar. Doubles any magical damage that the wearer does, up to 3x per day. Has been made into a necklace. Can be used to empower the staff/orb to create the staff/orb/gem. The empowerment can only be done by a powerful archmage specializing in evocation and enchantment. He must have the staff/orb already, and must be wearing the gloves. Empowerment destroys the gem. Cursed Sepulcher of Alhiamat. (stick+orb) Casts harm, once per round on whoever is in contact with it, unless they are wearing the gloves. Can not be used offensively (if you strike an enemy with it it will not harm them, just whoever is wielding it). Still retains all properties of the staff and the orb, but can only be used safely by the wearer of the gloves. Chaos Stick. Using this item will completely destroy one creature. It will literally erase it from time. Everything will revert to as it would have been had that creature never existed. The item is consumed in the process. As are the gloves. Doing this takes aprox 20(?) rounds and does not require a concentration check once it is started. (basicaly all they have to do once they get these items together is survive the beasts attack for a while) what do you think ENworlders? Will this do? I am currently working on NPC's for the PC's to retrieve these items from. For the most part i dont want a lot of dungeon crawling in this game, but I figure at least one of the items will be in the hoard of a dragon, so that they get a little bit of battle to play in. Does anyone have any ideas to add? helpful tips? reasons that this will not work or things that can improve it? critisism is appreciated! [/QUOTE]
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