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[Need help with plot] What manner of defenses may protect holy relics?
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<blockquote data-quote="Githyanki Pirate" data-source="post: 5847506" data-attributes="member: 6690781"><p>Fellow roleplayers, I need your advice. Just in case: I'm DMing a Pathfinder game. 6 PCs (2 aasimars, inquisitor & oracle, elf wizard, gnome alchemist, human magus and tiefling rogue) + 1 tagalong DMNPC (human fighter). But my question has nothing to do with game mechanics. </p><p></p><p>I need to come up with an idea for the defenses of certain holy relics. Evil baron (and his Master) tricks PCs to get those relics for him. PCs are cursed and they believe that baron will be able to help them, but he can do so only if he will have those relics (baron of course just wants to defile the relics to complete huge evil ritual). Share with me, please, what manner of defenses may protect the relics? Those defenses should be easier to overcome for undead. Intelligent undead. Or in our case semi-undead. </p><p></p><p>To elaborate (short backstory, some details):</p><p></p><p>PCs pissed off one really powerful lich. He transformed them into semi-undead forms (it's a sort of disease/curse, so the characters corrupt and rot very slowly looking more and more like zombies as time passes, technically they are not undead, their condition is reversible, but if they won't do anything about it they'll slowly become true undead). Then lich hurled PCs in another world. You see, lich is looking for a poweful divine artifact, which was broken and shards were hidden in different worlds. Lich located one shard and tries to break enchantments which protect it. In order to do that his minions have to perform a series of dark rituals and as a final touch - defile relics of a saint. For various reasons it's really hard to get those relics. Lich decided to make PCs his clueless pawns and sent them to that world, where they'll do his bidding without knowing that (at least he planned it like that and so far everything goes just as planned). </p><p></p><p>Basically PCs believed that they're true undead already, disguised themselves and looked for help. Step-by-step they were lead to the baron in question (they haven't noticed that the whole thing was a set up). Now they think that they are really lucky to find this helpful open-minded noble, who is ready to help planewalkers in peril. </p><p></p><p>Most of this was improvised, because I wasn't ready for my players to piss off the lich and I didn't want him to kill the party. I decided that instead of killing them lich would just put them in a really uncomfortable situation with a pretty low chances of survival. But now <strong>I can't come up with the reason how being “undead” makes PCs just the right tool for the job of getting a holy relic</strong> for the minions of the lich... And it's bad. There's still time to do some retcon of plans and goals behind the scenes though, so all ideas on the matter are welcome.</p><p></p><p>Thank you in advance and if you have any questions I'll be ready to give more info.</p></blockquote><p></p>
[QUOTE="Githyanki Pirate, post: 5847506, member: 6690781"] Fellow roleplayers, I need your advice. Just in case: I'm DMing a Pathfinder game. 6 PCs (2 aasimars, inquisitor & oracle, elf wizard, gnome alchemist, human magus and tiefling rogue) + 1 tagalong DMNPC (human fighter). But my question has nothing to do with game mechanics. I need to come up with an idea for the defenses of certain holy relics. Evil baron (and his Master) tricks PCs to get those relics for him. PCs are cursed and they believe that baron will be able to help them, but he can do so only if he will have those relics (baron of course just wants to defile the relics to complete huge evil ritual). Share with me, please, what manner of defenses may protect the relics? Those defenses should be easier to overcome for undead. Intelligent undead. Or in our case semi-undead. To elaborate (short backstory, some details): PCs pissed off one really powerful lich. He transformed them into semi-undead forms (it's a sort of disease/curse, so the characters corrupt and rot very slowly looking more and more like zombies as time passes, technically they are not undead, their condition is reversible, but if they won't do anything about it they'll slowly become true undead). Then lich hurled PCs in another world. You see, lich is looking for a poweful divine artifact, which was broken and shards were hidden in different worlds. Lich located one shard and tries to break enchantments which protect it. In order to do that his minions have to perform a series of dark rituals and as a final touch - defile relics of a saint. For various reasons it's really hard to get those relics. Lich decided to make PCs his clueless pawns and sent them to that world, where they'll do his bidding without knowing that (at least he planned it like that and so far everything goes just as planned). Basically PCs believed that they're true undead already, disguised themselves and looked for help. Step-by-step they were lead to the baron in question (they haven't noticed that the whole thing was a set up). Now they think that they are really lucky to find this helpful open-minded noble, who is ready to help planewalkers in peril. Most of this was improvised, because I wasn't ready for my players to piss off the lich and I didn't want him to kill the party. I decided that instead of killing them lich would just put them in a really uncomfortable situation with a pretty low chances of survival. But now [B]I can't come up with the reason how being “undead” makes PCs just the right tool for the job of getting a holy relic[/B] for the minions of the lich... And it's bad. There's still time to do some retcon of plans and goals behind the scenes though, so all ideas on the matter are welcome. Thank you in advance and if you have any questions I'll be ready to give more info. [/QUOTE]
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