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[Need help with plot] What manner of defenses may protect holy relics?
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<blockquote data-quote="fba827" data-source="post: 5848329" data-attributes="member: 807"><p>One possibility is to switch your perspective on this. They can't get it because they are undead, but rather, they can get it because they are still (partially) human(/elf/gnome/whatever)! Sure, they are partially undead too, which allows the lich to control/influence them, but the fact that they are still part human allows them to bypass traps that are in place to stop (full) undead.</p><p>This would explain why the lich needs the PCs to do it in the first place and not one of his minion undead types.</p><p></p><p>So the protection vs undead would keep a full undead out, but the PCs (only partially undead) can still get in, maybe with some minor penalty to attacks or something.</p><p></p><p>As a more general answer, a holy relic probably has protections against people teleporting into (and out of) the chamber where it is kept. Possibly also protections against scrying and divination type stuff. It's probably warded against devils, undead, or maybe more generally warded against 'evil' ?</p><p></p><p>and if you do open it up to alignment wards as being possible in your campaign, then maybe the wards are all against evil. So it is no longer a matter of being undead or not. but rather the PCs can do it because they are not evil.</p></blockquote><p></p>
[QUOTE="fba827, post: 5848329, member: 807"] One possibility is to switch your perspective on this. They can't get it because they are undead, but rather, they can get it because they are still (partially) human(/elf/gnome/whatever)! Sure, they are partially undead too, which allows the lich to control/influence them, but the fact that they are still part human allows them to bypass traps that are in place to stop (full) undead. This would explain why the lich needs the PCs to do it in the first place and not one of his minion undead types. So the protection vs undead would keep a full undead out, but the PCs (only partially undead) can still get in, maybe with some minor penalty to attacks or something. As a more general answer, a holy relic probably has protections against people teleporting into (and out of) the chamber where it is kept. Possibly also protections against scrying and divination type stuff. It's probably warded against devils, undead, or maybe more generally warded against 'evil' ? and if you do open it up to alignment wards as being possible in your campaign, then maybe the wards are all against evil. So it is no longer a matter of being undead or not. but rather the PCs can do it because they are not evil. [/QUOTE]
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[Need help with plot] What manner of defenses may protect holy relics?
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