Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help with PrC design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 2311430" data-attributes="member: 13966"><p>Yeah, I basically used Gez's cool little Ninja Monkey as the baseline for my variant Ninja Assassin. I tried to integrate more of what seemed Runesong's focus and abilities for the class, while trying to keep it reasonably balanced with a rogue, bard, or assassin (while keeping in mind that it's a fairly focused prestige class and thus deserves to be a bit more powerful in its focus).</p><p></p><p>As for some of the reasoning: I ditched Improved Evasion, Uncanny Dodge, Improved Uncanny Dodge, Mettle, and the full BAB progression for the simple reason that, as I saw it, the prestige class' focus was supposed to be a hit-and-run, get-in-and-hit-a-few-times-then-run-away-before-resistance-mounts kind of warrior. They're not supposed to stick around and slug it out with knights and samurai and bodyguards, not for more than a few rounds anyway, so they're not supposed to have solid defense, accuracy, or hitting power. They're supposed to use surprise, speed, and mobility to boost their accuracy and striking power for a few moments, then escape just as resistance is starting to build up, before their escape route is blocked or they get surrounded. They aren't supposed to stick around long enough to be dodging fireballs, suggestions, curses and such, and they aren't supposed to get surprised by attackers, they're supposed to do the surprising. That's what was in my mind when I threw together the class' stats. I kept the good Fortitude save to represent decent physical training and exercise, plus a degree of experience in resisting poisons and such.</p><p></p><p>I kept Ninja Sight toned down and short-lived for the sake of balance, but really, with access to bard spells they'll be able to cast Darkvision, See Invisible, and similar spells once they gain 2nd-level spells about halfway through the class progression. I figured they'd use Ninja Sight once they've made it close to the target and need to 'run the gauntlet' through the toughest area where they'll most need a clear sight of their surroundings and their target. Definitely it would be better to keep Gez's Nightprowler ability intact instead, but I just wasn't sure it would be as balanced given the various other abilities I gave them. I did forget that Runesong was looking for an Assassin progression for spellcasting ability, so by accident I just gave them straight-up bardic spellcasting progression; I'll fix that now. I may tweak a few other things in this quick check-over; I threw it together too quickly to check my books and remind myself how certain abilities work specifically, nor did I have the time to check it for balance at the time. I'm going to add Spot 8+ ranks as an extra prerequisite though, something I forgot before I hit "Submit Reply."</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2311430, member: 13966"] Yeah, I basically used Gez's cool little Ninja Monkey as the baseline for my variant Ninja Assassin. I tried to integrate more of what seemed Runesong's focus and abilities for the class, while trying to keep it reasonably balanced with a rogue, bard, or assassin (while keeping in mind that it's a fairly focused prestige class and thus deserves to be a bit more powerful in its focus). As for some of the reasoning: I ditched Improved Evasion, Uncanny Dodge, Improved Uncanny Dodge, Mettle, and the full BAB progression for the simple reason that, as I saw it, the prestige class' focus was supposed to be a hit-and-run, get-in-and-hit-a-few-times-then-run-away-before-resistance-mounts kind of warrior. They're not supposed to stick around and slug it out with knights and samurai and bodyguards, not for more than a few rounds anyway, so they're not supposed to have solid defense, accuracy, or hitting power. They're supposed to use surprise, speed, and mobility to boost their accuracy and striking power for a few moments, then escape just as resistance is starting to build up, before their escape route is blocked or they get surrounded. They aren't supposed to stick around long enough to be dodging fireballs, suggestions, curses and such, and they aren't supposed to get surprised by attackers, they're supposed to do the surprising. That's what was in my mind when I threw together the class' stats. I kept the good Fortitude save to represent decent physical training and exercise, plus a degree of experience in resisting poisons and such. I kept Ninja Sight toned down and short-lived for the sake of balance, but really, with access to bard spells they'll be able to cast Darkvision, See Invisible, and similar spells once they gain 2nd-level spells about halfway through the class progression. I figured they'd use Ninja Sight once they've made it close to the target and need to 'run the gauntlet' through the toughest area where they'll most need a clear sight of their surroundings and their target. Definitely it would be better to keep Gez's Nightprowler ability intact instead, but I just wasn't sure it would be as balanced given the various other abilities I gave them. I did forget that Runesong was looking for an Assassin progression for spellcasting ability, so by accident I just gave them straight-up bardic spellcasting progression; I'll fix that now. I may tweak a few other things in this quick check-over; I threw it together too quickly to check my books and remind myself how certain abilities work specifically, nor did I have the time to check it for balance at the time. I'm going to add Spot 8+ ranks as an extra prerequisite though, something I forgot before I hit "Submit Reply." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help with PrC design
Top