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Need Help With Roleplaying, I Seem to be in a D&D Rut
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<blockquote data-quote="Lu Wei Fong" data-source="post: 1445034" data-attributes="member: 15954"><p>A while ago there was another thread up about how to improve Roleplaying, and one player whose name escapes me at the moment posted a very good idea that I have since yoinked and made my own. It's called Elf-stones. Elf-Stones are items rewarded (by the DM) out of the game to players for exemplary role-playing done within the game with their characters. The purpose of Elf-Stones is to both encourage and reward good role-playing within the game. This is not meant to imply that the players don’t role-play already; it is simply a tangible benefit to reward the players for their efforts. As time passes and players get more comfortable role-playing, award the stones less often. Here's a list of ways the stones can be redeemed (which you can alter and tweak as you please) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>-1) Stones can be traded in to add a +2 modifier to an upcoming roll, such as To Hit, Skill Check, Saving Throw, etc. Stones can be saved and redeemed in bulk to add a cumulative bonus.</p><p>-2) Two stones redeemed simultaneously permit a re-roll of any result, but this option can only be brought into play once per situation.</p><p>-3) Two stones redeemed simultaneously may grant a bonus rank in any skill (even a cross-class skill) that the player desires. However, this does not increase your maximum number of ranks/level. For example, a 5th level Rogue could not turn in two stones to gain an extra rank in Move Silently if they already have 8 ranks in the skill.</p><p>-4) Eight stones turned in simultaneously grant a bonus feat to the character. The character must still meet all the normal prerequisites for the desired feat in order to gain it.</p></blockquote><p></p>
[QUOTE="Lu Wei Fong, post: 1445034, member: 15954"] A while ago there was another thread up about how to improve Roleplaying, and one player whose name escapes me at the moment posted a very good idea that I have since yoinked and made my own. It's called Elf-stones. Elf-Stones are items rewarded (by the DM) out of the game to players for exemplary role-playing done within the game with their characters. The purpose of Elf-Stones is to both encourage and reward good role-playing within the game. This is not meant to imply that the players don’t role-play already; it is simply a tangible benefit to reward the players for their efforts. As time passes and players get more comfortable role-playing, award the stones less often. Here's a list of ways the stones can be redeemed (which you can alter and tweak as you please) :) -1) Stones can be traded in to add a +2 modifier to an upcoming roll, such as To Hit, Skill Check, Saving Throw, etc. Stones can be saved and redeemed in bulk to add a cumulative bonus. -2) Two stones redeemed simultaneously permit a re-roll of any result, but this option can only be brought into play once per situation. -3) Two stones redeemed simultaneously may grant a bonus rank in any skill (even a cross-class skill) that the player desires. However, this does not increase your maximum number of ranks/level. For example, a 5th level Rogue could not turn in two stones to gain an extra rank in Move Silently if they already have 8 ranks in the skill. -4) Eight stones turned in simultaneously grant a bonus feat to the character. The character must still meet all the normal prerequisites for the desired feat in order to gain it. [/QUOTE]
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