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Need Help With Roleplaying, I Seem to be in a D&D Rut
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<blockquote data-quote="Janx" data-source="post: 1445132" data-attributes="member: 8835"><p>There's been a lot said about role playing. Here's more.</p><p></p><p>Consider that role-playing means playing a role. Thus when you play the role of the fighter, you are roleplaying. You don't need an academy award performance.</p><p></p><p>Most people start RPing by playing a Chaotic Neutral so "they can do whatever they want" It sounds like you're getting past that point. So more advanced role-playing tends to involve making a character that CAN'T do whatever he wants. A wizard who never lies. A warrior who hates killing. A rogue who never says what he means. Mostly this gets down to what you say and how you say it. </p><p></p><p>The rogue may never actually commit to anything (I usually answer with "Perhaps...." to various proposals from NPCs).</p><p></p><p>The wizard may be undiplomatically blunt and say whatever is on his mind.</p><p></p><p>The warrior may always try to take prisoners, rather than slay.</p><p></p><p>In each of the above examples, they're all pretty playable. The fighter can kill, but he always gives the enemy a chance to surrender.</p><p></p><p>Try not to pick an annoying trait, but pick one, and play with it. Odds are good you'll come into conflict where your trait won't let you make the "smart" move. Such as accepting the surrender of the BBEG instead of just lopping his head off. But in the long run, those traits usually make things more interesting, whereas the "smart" way makes for a short campaign.</p><p></p><p>As someone else said, by controlling the words you use, you'll portray a different character. Having your barbarian say, "I'm gonna kill that mofo" breaks the setting. Versus, "We shall show them no mercy, Die!" Which borders on the melodramatic, but gets the point across.</p><p></p><p>Talking fast, versus talking slow. Speaking politely, versus bluntly. Talking a lot versus very little. All these things can quickly portray a character. These are the tricks DMs use for portraying a lot of NPCs, and they also work for a player.</p><p></p><p>Good luck,</p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1445132, member: 8835"] There's been a lot said about role playing. Here's more. Consider that role-playing means playing a role. Thus when you play the role of the fighter, you are roleplaying. You don't need an academy award performance. Most people start RPing by playing a Chaotic Neutral so "they can do whatever they want" It sounds like you're getting past that point. So more advanced role-playing tends to involve making a character that CAN'T do whatever he wants. A wizard who never lies. A warrior who hates killing. A rogue who never says what he means. Mostly this gets down to what you say and how you say it. The rogue may never actually commit to anything (I usually answer with "Perhaps...." to various proposals from NPCs). The wizard may be undiplomatically blunt and say whatever is on his mind. The warrior may always try to take prisoners, rather than slay. In each of the above examples, they're all pretty playable. The fighter can kill, but he always gives the enemy a chance to surrender. Try not to pick an annoying trait, but pick one, and play with it. Odds are good you'll come into conflict where your trait won't let you make the "smart" move. Such as accepting the surrender of the BBEG instead of just lopping his head off. But in the long run, those traits usually make things more interesting, whereas the "smart" way makes for a short campaign. As someone else said, by controlling the words you use, you'll portray a different character. Having your barbarian say, "I'm gonna kill that mofo" breaks the setting. Versus, "We shall show them no mercy, Die!" Which borders on the melodramatic, but gets the point across. Talking fast, versus talking slow. Speaking politely, versus bluntly. Talking a lot versus very little. All these things can quickly portray a character. These are the tricks DMs use for portraying a lot of NPCs, and they also work for a player. Good luck, Janx [/QUOTE]
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