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Need Help With Roleplaying, I Seem to be in a D&D Rut
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<blockquote data-quote="orchid blossom" data-source="post: 1447932" data-attributes="member: 12815"><p>I'd like to second the idea of picking two or three personality traits and playing them up. I have a character whose background is that she ran away from home after having a fight with her father. From this very basic, and somewhat cliched background I pulled a few traits. </p><p></p><p>One, that she's a bit selfish. Not in any way that would be a detriment to the party, but in things like having the biggest room. </p><p></p><p>I decided that since she and her father fought most of her life that she's very wary of people. This manifests in a rather formal way of speaking. Anyone she trusts gets a very different speech pattern. </p><p></p><p>Lastly, she's intent on proving she's more than she seems. I play this by having her be extremely loyal to the group to the point where she feels personally responsible for all of them.</p><p></p><p>As an amateur writer, have you ever had the experience where you write such a strong character that you can no longer write the story as planned? Whatever plot you had planned no longer works because the character has become an entity in it's own right. Let your D&D character do the same thing. If you get the urge to have the character do something you don't totally understand, go for it! When you have a minute or two to think about it, you'll realize why the character reacted that way.</p><p></p><p>Example. You're playing a ranger, and the party meets and NPC ranger that everyone seems to be getting along with. You have the urge to play that something about the NPC is bugging you. So you're a little standoffish with him, keep an eye on him, or just stare at him a lot. Who knows? When you have a chance to wonder why, you might discover you feel the NPC is horning in on your territory within the group. Then you have the fun of playing your character dealing with that.</p><p></p><p>Also, if you want to spend some time roleplaying a scene, don't be afraid to. We all want to feel we make progress during a game session, and most of us measure that by how much we get accomplished. That can leave us feeling if we want to really get into a roleplaying scene that we're holding everyone up. I have to remind myself now and then that those scenes are part of the game too. It's what we're here to do. Take the time to look down your nose at a begger or put a coin in his cup. Argue philosophical points with the party Paladin. It all adds up to a character and a group you'll remember.</p></blockquote><p></p>
[QUOTE="orchid blossom, post: 1447932, member: 12815"] I'd like to second the idea of picking two or three personality traits and playing them up. I have a character whose background is that she ran away from home after having a fight with her father. From this very basic, and somewhat cliched background I pulled a few traits. One, that she's a bit selfish. Not in any way that would be a detriment to the party, but in things like having the biggest room. I decided that since she and her father fought most of her life that she's very wary of people. This manifests in a rather formal way of speaking. Anyone she trusts gets a very different speech pattern. Lastly, she's intent on proving she's more than she seems. I play this by having her be extremely loyal to the group to the point where she feels personally responsible for all of them. As an amateur writer, have you ever had the experience where you write such a strong character that you can no longer write the story as planned? Whatever plot you had planned no longer works because the character has become an entity in it's own right. Let your D&D character do the same thing. If you get the urge to have the character do something you don't totally understand, go for it! When you have a minute or two to think about it, you'll realize why the character reacted that way. Example. You're playing a ranger, and the party meets and NPC ranger that everyone seems to be getting along with. You have the urge to play that something about the NPC is bugging you. So you're a little standoffish with him, keep an eye on him, or just stare at him a lot. Who knows? When you have a chance to wonder why, you might discover you feel the NPC is horning in on your territory within the group. Then you have the fun of playing your character dealing with that. Also, if you want to spend some time roleplaying a scene, don't be afraid to. We all want to feel we make progress during a game session, and most of us measure that by how much we get accomplished. That can leave us feeling if we want to really get into a roleplaying scene that we're holding everyone up. I have to remind myself now and then that those scenes are part of the game too. It's what we're here to do. Take the time to look down your nose at a begger or put a coin in his cup. Argue philosophical points with the party Paladin. It all adds up to a character and a group you'll remember. [/QUOTE]
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