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<blockquote data-quote="Nytmare" data-source="post: 5506482" data-attributes="member: 55178"><p>Here's the rough draft of Invocation benefits I have, based almost purely off of what they used to be. The original 3.5 bonuses are in grey.</p><p></p><p>The main problem I have with them is that I feel them quickly skewing in balance. In the end, I'd like for there to be (roughly) one melee oriented bonus, one magic oriented bonus, and one skill bonus.</p><p></p><p>For the most part these bonuses can't just be used willy nilly by the players. It's supposed to be kind of a big deal when you're asking for divine intervention, and you run the risk of upsetting someone if you ask for help too frequently, too quickly, or from the "wrong" crowd. <strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong>Corean</strong></p><p>Bonus to attack or damage a Titanspawn with a melee Weapon power, or power that deals Fire damage</p><p>Bonus to any skill check that involves fire or weapons? (I like the idea of skill bumps being more open ended like this)</p><p></p><p><span style="color: Gray">+1 to craft or profession rolls involving blacksmithing (maximum +3)</span></p><p><span style="color: Gray">+1 to Wilderness Lore rolls to start fires (maximum +3)</span></p><p><span style="color: Gray">+1 to forging or creating weapons (maximum +3)</span></p><p><span style="color: Gray">+1 to attack (maximum +3)</span></p><p><span style="color: Gray">+1 to damage rolls against titanspawn for the duration of combat (maximum +3)</span></p><p></p><p> </p><p><strong>Madriel</strong></p><p>Bonus to the healing effect of a Healing power</p><p>Bonus to a Heal skill check</p><p>Powers that grant you flight?</p><p>Radiant powers?</p><p></p><p><span style="color: Gray">+1 point of magical healing (1 round max per die, maximum +3)</span></p><p><span style="color: Gray">+1 save against negative energy attacks (maximum +3)</span></p><p><span style="color: Gray">+1 bonus to turning checks against undead. (maximum of +3)</span></p><p> </p><p><strong>Tanil</strong></p><p>Bonus to attack with a Beast or Ranged power?</p><p>Bonus to Nature skill checks</p><p></p><p><span style="color: Gray">+1 to attack with ranged weapons (maximum +3)</span></p><p><span style="color: Gray">+1 on any roll involving music (maximum +3)</span></p><p><span style="color: Gray">+1 bonus on wild empathy and handle animal checks. (maximum +3)</span></p><p><span style="color: Gray"></span></p><p> </p><p><strong>Hedrada</strong></p><p>Bonus to will defense for the rest of the encounter</p><p>Bonus to Knowledge skill checks</p><p>Defensive spells?</p><p>Bonus to hit with powers that deal Force damage?</p><p>Implement powers?</p><p></p><p><span style="color: Gray">+1 bonus on rolls made to determine the truth, like Sense Motive (maximum +3)</span></p><p><span style="color: Gray">+1 bonus to resist outside emotional manipulation, like most Will saves (maximum +3)</span></p><p><span style="color: Gray">+1 bonus to saves against any spell that has the ‘chaotic’ designator. (maximum +3)</span></p><p><span style="color: Gray"></span></p><p> </p><p><strong>Enkili </strong></p><p>Use your reflex defense in place of another defense?</p><p>Bonus to Acrobatics skill checks</p><p>Bonus to Bluff skill checks</p><p>Bonus to hit with powers that deal Lightning or Thunder damage?</p><p></p><p>When you use a power or ability with the Polymorph keyword and you do not have an Action point, you gain an action point? </p><p> </p><p><span style="color: Gray">+1 to Balance, Bluff, Disguise, Jump, or Tumble rolls (maximum +3)</span></p><p><span style="color: Gray">+1 to Reflex saves (maximum +3)</span></p><p><span style="color: Gray">+1 to any survival or swim rolls made during a storm at sea. (maximum +3)</span></p><p><span style="color: Gray">(three rounds of prayer can be split between three different invocation benefits)</span></p><p></p><p> </p><p><strong>Chardun </strong></p><p>Bonus to attack or damage with a power with the Charm or Fear keyword</p><p>Bonus to Intimidate checks</p><p>Extra bonus to intimidate checks vs undead</p><p></p><p><span style="color: Gray">+1 to Concentration, Diplomacy, Intimidate, Sense Motive or any skill that involves strategy or military tactics (maximum +3)</span></p><p><span style="color: Gray">+1 to attack</span></p><p><span style="color: Gray">+1 to any roll to inflict damage with a spell (maximum +3)</span></p><p><span style="color: Gray">+1 bonus to saves against any spell with the ‘mind-affecting’ descriptor. (maximum +3)</span></p><p><span style="color: Gray"></span> </p><p><strong>Belsameth</strong></p><p>Bonus to Charm and Necrotic powers?</p><p>Bonus to saving throws?</p><p></p><p><span style="color: Gray">+1 bonus to next saving throw from an attack (maximum +3)</span></p><p><span style="color: Gray">+1 bonus to next attack against a follower of a good aligned god (maximum +3)</span></p><p><span style="color: Gray">+1 bonus on Control Shape checks. (maximum +3)</span></p><p><span style="color: Gray"></span></p><p> </p><p><strong>Vangal</strong></p><p>Halve resistances/ignore resistance/ignore immunity?</p><p>Bonus to hit with Necrotic power?</p><p></p><p><span style="color: Gray">Ability to strike otherwise invulnerable targets, such as those with damage reduction, incorporeal foes, and the like. Grants ghosttouch and a +1 for the purpose of determining whether or not the object can be hit. If the worshipper is wielding axes, both weapons become so enchanted (maximum +3)</span></p><p><span style="color: Gray">+1 to the save DC of any necromantic spell cast. (maximum +3)</span></p><p><span style="color: Gray"></span></p></blockquote><p></p>
[QUOTE="Nytmare, post: 5506482, member: 55178"] Here's the rough draft of Invocation benefits I have, based almost purely off of what they used to be. The original 3.5 bonuses are in grey. The main problem I have with them is that I feel them quickly skewing in balance. In the end, I'd like for there to be (roughly) one melee oriented bonus, one magic oriented bonus, and one skill bonus. For the most part these bonuses can't just be used willy nilly by the players. It's supposed to be kind of a big deal when you're asking for divine intervention, and you run the risk of upsetting someone if you ask for help too frequently, too quickly, or from the "wrong" crowd. [B][B] [/B]Corean[/B] Bonus to attack or damage a Titanspawn with a melee Weapon power, or power that deals Fire damage Bonus to any skill check that involves fire or weapons? (I like the idea of skill bumps being more open ended like this) [COLOR=Gray]+1 to craft or profession rolls involving blacksmithing (maximum +3) +1 to Wilderness Lore rolls to start fires (maximum +3) +1 to forging or creating weapons (maximum +3) +1 to attack (maximum +3) +1 to damage rolls against titanspawn for the duration of combat (maximum +3)[/COLOR] [B]Madriel[/B] Bonus to the healing effect of a Healing power Bonus to a Heal skill check Powers that grant you flight? Radiant powers? [COLOR=Gray]+1 point of magical healing (1 round max per die, maximum +3) +1 save against negative energy attacks (maximum +3) +1 bonus to turning checks against undead. (maximum of +3)[/COLOR] [B]Tanil[/B] Bonus to attack with a Beast or Ranged power? Bonus to Nature skill checks [COLOR=Gray]+1 to attack with ranged weapons (maximum +3) +1 on any roll involving music (maximum +3) +1 bonus on wild empathy and handle animal checks. (maximum +3) [/COLOR] [B]Hedrada[/B] Bonus to will defense for the rest of the encounter Bonus to Knowledge skill checks Defensive spells? Bonus to hit with powers that deal Force damage? Implement powers? [COLOR=Gray]+1 bonus on rolls made to determine the truth, like Sense Motive (maximum +3) +1 bonus to resist outside emotional manipulation, like most Will saves (maximum +3) +1 bonus to saves against any spell that has the ‘chaotic’ designator. (maximum +3) [/COLOR] [B]Enkili [/B] Use your reflex defense in place of another defense? Bonus to Acrobatics skill checks Bonus to Bluff skill checks Bonus to hit with powers that deal Lightning or Thunder damage? When you use a power or ability with the Polymorph keyword and you do not have an Action point, you gain an action point? [COLOR=Gray]+1 to Balance, Bluff, Disguise, Jump, or Tumble rolls (maximum +3) +1 to Reflex saves (maximum +3) +1 to any survival or swim rolls made during a storm at sea. (maximum +3) (three rounds of prayer can be split between three different invocation benefits)[/COLOR] [B]Chardun [/B] Bonus to attack or damage with a power with the Charm or Fear keyword Bonus to Intimidate checks Extra bonus to intimidate checks vs undead [COLOR=Gray]+1 to Concentration, Diplomacy, Intimidate, Sense Motive or any skill that involves strategy or military tactics (maximum +3) +1 to attack +1 to any roll to inflict damage with a spell (maximum +3) +1 bonus to saves against any spell with the ‘mind-affecting’ descriptor. (maximum +3) [/COLOR] [B]Belsameth[/B] Bonus to Charm and Necrotic powers? Bonus to saving throws? [COLOR=Gray]+1 bonus to next saving throw from an attack (maximum +3) +1 bonus to next attack against a follower of a good aligned god (maximum +3) +1 bonus on Control Shape checks. (maximum +3) [/COLOR] [B]Vangal[/B] Halve resistances/ignore resistance/ignore immunity? Bonus to hit with Necrotic power? [COLOR=Gray]Ability to strike otherwise invulnerable targets, such as those with damage reduction, incorporeal foes, and the like. Grants ghosttouch and a +1 for the purpose of determining whether or not the object can be hit. If the worshipper is wielding axes, both weapons become so enchanted (maximum +3) +1 to the save DC of any necromantic spell cast. (maximum +3) [/COLOR] [/QUOTE]
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