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<blockquote data-quote="pukunui" data-source="post: 7221846" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>I am currently running <em>Tales from the Yawning Portal</em> as an episodic campaign set in the Realms. Using Waterdeep as a base, I sent them to Amphail for the Sunless Citadel. We've just finished that adventure, so next they'll be heading up the Long Road to Mirabar for the Forge of Fury.</p><p></p><p>I was planning on just handwaving the journey, but one of my players came up with an idea for a side quest: his PC, Elvraema, is a half-drow cleric of Eilistraee. His idea is that Elvraema wants to take a detour to Yartar, where there is a guy her deity wants her to kill. This guy, Tholzar Brenner, is a corrupt watchman who works for the drow, hunting down renegades on the surface, which is why Eilistraee wants him dead.</p><p></p><p>According to the player, Tholzar is a knight who is somehow associated with Zhengyi the Witch-King. (I said Zhengyi was supposed to be long-dead but that perhaps he was making a comeback, as so many other NPCs are in the 5e era). Because of this association, Tholzar has undead as bodyguards.</p><p></p><p>Not a bad start. But it needs fleshing out. I am thinking I might borrow a few ideas from the city's entry in SKT, as well as the "Dark Dealings in Yartar" side quest in PotA. Namely, I'd like to bring the all-female Hand of Yartar thieves' guild into the scenario somehow, even if the PCs just use them to locate Tholzar. "Dark Dealings" involves a showdown in a cemetery. That might work for Tholzar. I can't imagine he'd be allowed to waltz around town with undead minions in broad daylight, so maybe he hides them in the cemetery or something.</p><p></p><p>I'm wondering if maybe I should give Tholzar some warlock powers to reflect his association with the Witch-King. Perhaps he found one of the Witch-King's books and has obtained some of his power, like in that Drizzt novel.</p><p></p><p>In case it matters, the party consists of the following (all 3rd level):</p><p></p><p>Half-drow life cleric</p><p>Moon elf fighter / rogue</p><p>Human champion fighter</p><p>Gold dwarf open hand monk</p><p></p><p>(There's also a half-elf evoker wizard, but his player won't be present for this session.)</p><p></p><p>Anyone got any ideas? </p><p></p><p>Ideally I'd like this to only take half a session at the most, but if it ends up taking a whole session, that's OK.</p><p></p><p></p><p>Thanks in advance!</p><p></p><p>- Jonathan</p></blockquote><p></p>
[QUOTE="pukunui, post: 7221846, member: 54629"] Hi all, I am currently running [I]Tales from the Yawning Portal[/I] as an episodic campaign set in the Realms. Using Waterdeep as a base, I sent them to Amphail for the Sunless Citadel. We've just finished that adventure, so next they'll be heading up the Long Road to Mirabar for the Forge of Fury. I was planning on just handwaving the journey, but one of my players came up with an idea for a side quest: his PC, Elvraema, is a half-drow cleric of Eilistraee. His idea is that Elvraema wants to take a detour to Yartar, where there is a guy her deity wants her to kill. This guy, Tholzar Brenner, is a corrupt watchman who works for the drow, hunting down renegades on the surface, which is why Eilistraee wants him dead. According to the player, Tholzar is a knight who is somehow associated with Zhengyi the Witch-King. (I said Zhengyi was supposed to be long-dead but that perhaps he was making a comeback, as so many other NPCs are in the 5e era). Because of this association, Tholzar has undead as bodyguards. Not a bad start. But it needs fleshing out. I am thinking I might borrow a few ideas from the city's entry in SKT, as well as the "Dark Dealings in Yartar" side quest in PotA. Namely, I'd like to bring the all-female Hand of Yartar thieves' guild into the scenario somehow, even if the PCs just use them to locate Tholzar. "Dark Dealings" involves a showdown in a cemetery. That might work for Tholzar. I can't imagine he'd be allowed to waltz around town with undead minions in broad daylight, so maybe he hides them in the cemetery or something. I'm wondering if maybe I should give Tholzar some warlock powers to reflect his association with the Witch-King. Perhaps he found one of the Witch-King's books and has obtained some of his power, like in that Drizzt novel. In case it matters, the party consists of the following (all 3rd level): Half-drow life cleric Moon elf fighter / rogue Human champion fighter Gold dwarf open hand monk (There's also a half-elf evoker wizard, but his player won't be present for this session.) Anyone got any ideas? Ideally I'd like this to only take half a session at the most, but if it ends up taking a whole session, that's OK. Thanks in advance! - Jonathan [/QUOTE]
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