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General Tabletop Discussion
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Need help with some homebrew-rule balancing...
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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 314166" data-attributes="member: 1495"><p>Since you're already using different HD for classes, here's a little tweak to <strong>Plane Sailing's</strong> idea...</p><p></p><p>(BTW, I really like his idea.)</p><p></p><p><span style="color: red">Adjust Base HD or HPs according to composition (% organic) of body...</span></p><ul> <li data-xf-list-type="ul"><span style="color: red"> 0%: -5 (-3)</span></li> <li data-xf-list-type="ul"><span style="color: red"> 10%: -4</span></li> <li data-xf-list-type="ul"><span style="color: red"> 20%: -3 (-2)</span></li> <li data-xf-list-type="ul"><span style="color: red"> 30%: -2</span></li> <li data-xf-list-type="ul"><span style="color: red"> 40%: -1 (-1)</span></li> <li data-xf-list-type="ul"><span style="color: red"> 50%: 0 (0)</span></li> <li data-xf-list-type="ul"><span style="color: red"> 60%: +1 (+1)</span></li> <li data-xf-list-type="ul"><span style="color: red"> 70%: +2</span></li> <li data-xf-list-type="ul"><span style="color: red"> 80%: +3 (+2)</span></li> <li data-xf-list-type="ul"><span style="color: red"> 90%: +4</span></li> <li data-xf-list-type="ul"><span style="color: red"> 100%: +5 (+3)</span></li> </ul><p>Note: The numbers in parentheses would be used with <strong>Plane Sailing's</strong> suggested 20% increments (with 50% added).</p><p></p><p><span style="color: red">The HD/HP progression would look like the following...</span></p><p><span style="color: red"></span></p><p><span style="color: red">1/3HP...1/2HP...1HP...d2...d3...d4...d6...d8...d10</span></p><p><span style="color: red">...d12...d12+1...d12+2...d12+3...d12+4...d12+5</span></p><p></p><p>Note: 1/2HP gains 1HP every even numbered level, while 1/3HP gains 1HP every level evenly divisible by 3; or, as a simplification, you can simply rule that characters at this level do not increase HPs at all.</p><p></p><p>For example, a 20% organic who pursued a class with a base HD of d8, would instead have his base HD adjusted downwards 3 steps to a d3 (or 2 steps if using 20% increments to a d4)--while an 80% organic taking the same class would have a base HD of d12+2 (or d12+1).</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 314166, member: 1495"] Since you're already using different HD for classes, here's a little tweak to [b]Plane Sailing's[/b] idea... (BTW, I really like his idea.) [color=red]Adjust Base HD or HPs according to composition (% organic) of body... [list][*] 0%: -5 (-3)[*] 10%: -4[*] 20%: -3 (-2)[*] 30%: -2[*] 40%: -1 (-1)[*] 50%: 0 (0)[*] 60%: +1 (+1)[*] 70%: +2[*] 80%: +3 (+2)[*] 90%: +4[*] 100%: +5 (+3)[/list][/color] Note: The numbers in parentheses would be used with [b]Plane Sailing's[/b] suggested 20% increments (with 50% added). [color=red]The HD/HP progression would look like the following... 1/3HP...1/2HP...1HP...d2...d3...d4...d6...d8...d10 ...d12...d12+1...d12+2...d12+3...d12+4...d12+5[/color] Note: 1/2HP gains 1HP every even numbered level, while 1/3HP gains 1HP every level evenly divisible by 3; or, as a simplification, you can simply rule that characters at this level do not increase HPs at all. For example, a 20% organic who pursued a class with a base HD of d8, would instead have his base HD adjusted downwards 3 steps to a d3 (or 2 steps if using 20% increments to a d4)--while an 80% organic taking the same class would have a base HD of d12+2 (or d12+1). [/QUOTE]
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