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Need help with spell choices lvl 14 Cleric
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1236718" data-attributes="member: 1165"><p>I've had this problem too - you can heal spontaneously, but what happens if a party member is paralyzed or something? I like to carry potions of spells like <em>remove blindness/deafness</em> for emergencies (I make them myself) and maybe a <em>wand of restoration</em>.</p><p></p><p>Then I prepare common countermeasures like <em>neutralize poison</em> but usually only once per day. I rely on my <em>pearls of power</em> if I need it again. If three party members get poisoned, I've still got that <em>wand of restoration</em> for use after combat.</p><p></p><p>Cleric attack spells aren't that impressive, for the most part. You've got lots of negative energy/death spells and only a little direct damage. Your Will save spells are quite weak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>That's why a lot of clerics rely on "buffing-n-bashing" instead.</p><p></p><p>You don't need to feel bad if you encounter a situation you can't handle - if you didn't prepare <em>water walk</em> today tell the mage to do something useful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1236718, member: 1165"] I've had this problem too - you can heal spontaneously, but what happens if a party member is paralyzed or something? I like to carry potions of spells like [i]remove blindness/deafness[/i] for emergencies (I make them myself) and maybe a [i]wand of restoration[/i]. Then I prepare common countermeasures like [i]neutralize poison[/i] but usually only once per day. I rely on my [i]pearls of power[/i] if I need it again. If three party members get poisoned, I've still got that [i]wand of restoration[/i] for use after combat. Cleric attack spells aren't that impressive, for the most part. You've got lots of negative energy/death spells and only a little direct damage. Your Will save spells are quite weak :( That's why a lot of clerics rely on "buffing-n-bashing" instead. You don't need to feel bad if you encounter a situation you can't handle - if you didn't prepare [i]water walk[/i] today tell the mage to do something useful :D [/QUOTE]
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