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<blockquote data-quote="Jack7" data-source="post: 5646040" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">I don't know exactly what you're shooting for GW but in Star Fleet Battles, both the tabletop game and the computer game, I have become quite good at using sensors to tell all kinds of things about enemy vessels, such as; how far along are weapons charged, what is shield strength, are they readying shuttlebays, are missiles about to be launched, are they employing ECM/ECCM, ship's crew and distribution (in case I want to board or plant transporter bombs), etc. (I do the same thing in D&D and a number of other games as well, if I can probe or find out information covertly or at a distance, I will.)</span></p><p> </p><p> <span style="font-family: 'Verdana'">Several years ago I started using this tactic and have even designed new Federation sensor probes that are very efficient and accurate, and I now often use this tactic which gives me all kinds of fantastic and useful information on enemy vessels that I can use for plotting location, seeing if I should close or hold distance, when enemy weapons will be ready to fire, their energy output, how badly they are damaged, pinpointing where defenses are weakest, etc.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I even designed enemy sensor improvements for enemy ships, such as for the Kzin and Vagr to use if they wish, yet strangely enough my human opponents rarely employ "probing" as a fighting technique, even though it always gives me the tactical advantage and the only reason I ever lose a fight is due to being outnumbered and/or heavily outgunned. Even against much heavier ships using sensor and technological probing is the single best Intel and energy investment you can possibly make in defeating them. Yet most of my opponents rely upon "weaponry" and "power" rather than information. Yet information, properly used, is defiantly an awesome weapon and an extremely useful power. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Yet for some reason almost no one who fights me in a Star Fleet Battles wargame ever employs it. Or they only employ it sporadically, every now and again whereas I employ it often. (It's at the top of my "Command Action List" for any combat situation or exploration scenario.) My advice is get good sensors and probes (or design your own) and employ active probing and active sensing often and early, if you're not trying to use stealth or cloaking. It'll make you a much, much better combatant and often you'll know what your enemy is doing almost as soon as he does.</span></p><p> </p><p> <span style="font-family: 'Verdana'">By the way if your enemy is using Stealth or Cloaking against you then active sensing is the way to fix em. </span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5646040, member: 54707"] [FONT=Verdana]I don't know exactly what you're shooting for GW but in Star Fleet Battles, both the tabletop game and the computer game, I have become quite good at using sensors to tell all kinds of things about enemy vessels, such as; how far along are weapons charged, what is shield strength, are they readying shuttlebays, are missiles about to be launched, are they employing ECM/ECCM, ship's crew and distribution (in case I want to board or plant transporter bombs), etc. (I do the same thing in D&D and a number of other games as well, if I can probe or find out information covertly or at a distance, I will.)[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Several years ago I started using this tactic and have even designed new Federation sensor probes that are very efficient and accurate, and I now often use this tactic which gives me all kinds of fantastic and useful information on enemy vessels that I can use for plotting location, seeing if I should close or hold distance, when enemy weapons will be ready to fire, their energy output, how badly they are damaged, pinpointing where defenses are weakest, etc.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]I even designed enemy sensor improvements for enemy ships, such as for the Kzin and Vagr to use if they wish, yet strangely enough my human opponents rarely employ "probing" as a fighting technique, even though it always gives me the tactical advantage and the only reason I ever lose a fight is due to being outnumbered and/or heavily outgunned. Even against much heavier ships using sensor and technological probing is the single best Intel and energy investment you can possibly make in defeating them. Yet most of my opponents rely upon "weaponry" and "power" rather than information. Yet information, properly used, is defiantly an awesome weapon and an extremely useful power. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Yet for some reason almost no one who fights me in a Star Fleet Battles wargame ever employs it. Or they only employ it sporadically, every now and again whereas I employ it often. (It's at the top of my "Command Action List" for any combat situation or exploration scenario.) My advice is get good sensors and probes (or design your own) and employ active probing and active sensing often and early, if you're not trying to use stealth or cloaking. It'll make you a much, much better combatant and often you'll know what your enemy is doing almost as soon as he does.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]By the way if your enemy is using Stealth or Cloaking against you then active sensing is the way to fix em. [/FONT] [FONT=Verdana] [/FONT] [/QUOTE]
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