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<blockquote data-quote="Jack7" data-source="post: 5646274" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">I would suggest then developing your own system based on how your vessels move and operate and function. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">You know one thing that occurs to me is this. When I started using active probing to determine what enemy ships were doing, and later when I gave similarly designed systems to enemy craft I expected my opponents to develop countermeasures against my probes.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">It only makes sense right? You know enemy probes are tracking you and reading things about you so I expected my opponents to develop counter-probing systems similar to Electronic Counter-Counter Measure systems.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">But they never did try to thwart me, just allowed themselves to be painted and read. But I did develop counter probing measures against them, but they so rarely used active probing and sensing I never felt the need to employ it, or even let it be known I had such systems.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">But one thing you might consider is both General Systems and Targeted Systems. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">General Systems would use probing to track multiple and general things about the enemy vessel, such as shield strength, power output, weapon locks, crew number, etc. General Systems wouldn’t interfere but would instead deliver information and Electronic Intel about the opponent.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">Targeted systems would operate differently and would include both Ship based ECM, and probe or detachable systems.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Ship based ECM would be systems on board that would target specific systems on the enemy ship and attempt to disrupt them. Such as trying to give false sensor readings, displaced readings, jam communications, etc.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">Detachable systems would be active probes that could be fired towards a enemy vessel, or wild weasel shuttle (jammed with ECM equipment, etc. – the job of which would be to disrupt enemy vessel systems and operations.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> </span> <span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Years ago I developed a Stealth Federation vessel (it was a very small Cruiser) for espionage missions. It was very fast and had no cloaking device, but instead relied on what would be Federation versions of modern Stealth components – extremely reduced profile to enemy sensors, it could actively absorb (under the right conditions) even it’s own passive emissions, etc. was visibly detractive (not invisible but you had to get close to realize it was even a ship, it appeared from a distance to be comet-like), and so forth. </span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">It had a Pod that sat under the cigar section and controlled and amplified most Stealth functions. But it could in some cases be detached and maneuver at sub-light speeds and in those cases it was an active probing system which also acted as a separate platform base for high-powered ECM functions. It would disrupt enemy sensors and even do things like scatter enemy transporter and tractor beams. It could send out several small probes which formed an ECM and ECCM net. It also had an on-board AI system, would self-destruct if captured or in danger of capture, and could make use of transporter bombs and lay mines on its own.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> </span> <span style="font-family: 'Verdana'">You might think about things like that, General and Targeted systems, as well as on-board and detachable systems, if you’re building your own Sensing and Sensory Disruption platforms.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> </span> <span style="font-family: 'Verdana'">Once you experiment around a little I think you’ll have a lot of fun with it and it’ll add a great deal of tactical enrichment to your game.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> </span> <span style="font-family: 'Verdana'">Good luck with it. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> </span> <span style="font-family: 'Verdana'">Let us know what you develop.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5646274, member: 54707"] [FONT=Verdana]I would suggest then developing your own system based on how your vessels move and operate and function. [/FONT] [FONT=Verdana]You know one thing that occurs to me is this. When I started using active probing to determine what enemy ships were doing, and later when I gave similarly designed systems to enemy craft I expected my opponents to develop countermeasures against my probes. [/FONT] [FONT=Verdana]It only makes sense right? You know enemy probes are tracking you and reading things about you so I expected my opponents to develop counter-probing systems similar to Electronic Counter-Counter Measure systems. [/FONT] [FONT=Verdana]But they never did try to thwart me, just allowed themselves to be painted and read. But I did develop counter probing measures against them, but they so rarely used active probing and sensing I never felt the need to employ it, or even let it be known I had such systems. [/FONT] [FONT=Verdana]But one thing you might consider is both General Systems and Targeted Systems. [/FONT] [FONT=Verdana]General Systems would use probing to track multiple and general things about the enemy vessel, such as shield strength, power output, weapon locks, crew number, etc. General Systems wouldn’t interfere but would instead deliver information and Electronic Intel about the opponent. [/FONT] [FONT=Verdana]Targeted systems would operate differently and would include both Ship based ECM, and probe or detachable systems. [/FONT] [FONT=Verdana][FONT=Verdana]Ship based ECM would be systems on board that would target specific systems on the enemy ship and attempt to disrupt them. Such as trying to give false sensor readings, displaced readings, jam communications, etc. [/FONT] [/FONT] [FONT=Verdana]Detachable systems would be active probes that could be fired towards a enemy vessel, or wild weasel shuttle (jammed with ECM equipment, etc. – the job of which would be to disrupt enemy vessel systems and operations. [/FONT] [FONT=Verdana][FONT=Verdana]Years ago I developed a Stealth Federation vessel (it was a very small Cruiser) for espionage missions. It was very fast and had no cloaking device, but instead relied on what would be Federation versions of modern Stealth components – extremely reduced profile to enemy sensors, it could actively absorb (under the right conditions) even it’s own passive emissions, etc. was visibly detractive (not invisible but you had to get close to realize it was even a ship, it appeared from a distance to be comet-like), and so forth. [/FONT] [/FONT] [FONT=Verdana]It had a Pod that sat under the cigar section and controlled and amplified most Stealth functions. But it could in some cases be detached and maneuver at sub-light speeds and in those cases it was an active probing system which also acted as a separate platform base for high-powered ECM functions. It would disrupt enemy sensors and even do things like scatter enemy transporter and tractor beams. It could send out several small probes which formed an ECM and ECCM net. It also had an on-board AI system, would self-destruct if captured or in danger of capture, and could make use of transporter bombs and lay mines on its own. [/FONT] [FONT=Verdana]You might think about things like that, General and Targeted systems, as well as on-board and detachable systems, if you’re building your own Sensing and Sensory Disruption platforms. [/FONT] [FONT=Verdana]Once you experiment around a little I think you’ll have a lot of fun with it and it’ll add a great deal of tactical enrichment to your game. [/FONT] [FONT=Verdana]Good luck with it. [/FONT] [FONT=Verdana]Let us know what you develop.[/FONT] [/QUOTE]
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