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Need help with the last levels of a paladin
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<blockquote data-quote="994125010" data-source="post: 6749547" data-attributes="member: 6801382"><p>I would go with Paladin 11/Warlock 6/Fighter 4</p><p></p><p>That nets you Aura of Courage, Improved Divine Smite, 3rd level spells, an Invocation, Dark One's Own Luck, and 1 ASI.</p><p></p><p>At this point, your character is pretty damn optimized already. But here are the reasons I like this build</p><p></p><p>1. You can get Resilient (CON) and gain a massive +13 to CON saves total helping you on those CON-breath attack saves</p><p>2. Resilient (CON) boosts your CON mod to +2 granting you 20 more HP at max level</p><p>3. You get 3rd level spell slots on a short rest. Very useful for Haste and Aura of Vitality (which you will never lose concentration on)</p><p>4. Your hits deal 1d8 more damage. Attacking three times a turn with Haste means 3d8 more DPR, 4d8 if you get a bonus action attack.</p><p>5. Your smites deal (3+lvl)d8. That's a amazing damage to blow your lower level slots on, saving the higher ones for better casting.</p><p>6. An Invocation like Devil's Sight will mean never having disadvantage due to blindness. Mask of Many Faces will complement your CHA.</p><p>7. Did you fail a saving throw despite your massive bonuses? Here, try adding 1d10 and seeing if it still failed. Probably not.</p><p></p><p>As others have pointed out, Fighter 4/Paladin 12 aren't really different. So that's variable. But here are some reasons why I didn't progress further in each class.</p><p></p><p>Fighter 5+</p><p></p><p>1. Fighter 5 is a dead level, are the rest worth it?</p><p>2. Fighter 6 means another ASI, you already have Channel Divinity granting advantage, I don't think Mounted Combatant will help much.</p><p>3. Fighter 7 more manoeuvres known and one more die? I could've gotten better spell slots instead.</p><p></p><p>Warlock 7+</p><p></p><p>0. You get d8 HD instead of d10 HD for every level you take here instead of Paladin or Fighter.</p><p>1. Warlock 7. 4th level spell slots let you max out your smites or cast a better spell. Makes it hard to decide. Less use of Haste.</p><p>2. Warlock 8. You can get an ASI much easier from another class.</p><p>3. Warlock 9. 5th level spell slots aren't helping your Smite more than 4th level ones. Also 5th level Warlock spells aren't enticing to me.</p><p></p><p>Paladin 13+</p><p></p><p>1. Paladin 13. 4th level paladin only spells aren't amazing enough at only 1 use per long rest.</p></blockquote><p></p>
[QUOTE="994125010, post: 6749547, member: 6801382"] I would go with Paladin 11/Warlock 6/Fighter 4 That nets you Aura of Courage, Improved Divine Smite, 3rd level spells, an Invocation, Dark One's Own Luck, and 1 ASI. At this point, your character is pretty damn optimized already. But here are the reasons I like this build 1. You can get Resilient (CON) and gain a massive +13 to CON saves total helping you on those CON-breath attack saves 2. Resilient (CON) boosts your CON mod to +2 granting you 20 more HP at max level 3. You get 3rd level spell slots on a short rest. Very useful for Haste and Aura of Vitality (which you will never lose concentration on) 4. Your hits deal 1d8 more damage. Attacking three times a turn with Haste means 3d8 more DPR, 4d8 if you get a bonus action attack. 5. Your smites deal (3+lvl)d8. That's a amazing damage to blow your lower level slots on, saving the higher ones for better casting. 6. An Invocation like Devil's Sight will mean never having disadvantage due to blindness. Mask of Many Faces will complement your CHA. 7. Did you fail a saving throw despite your massive bonuses? Here, try adding 1d10 and seeing if it still failed. Probably not. As others have pointed out, Fighter 4/Paladin 12 aren't really different. So that's variable. But here are some reasons why I didn't progress further in each class. Fighter 5+ 1. Fighter 5 is a dead level, are the rest worth it? 2. Fighter 6 means another ASI, you already have Channel Divinity granting advantage, I don't think Mounted Combatant will help much. 3. Fighter 7 more manoeuvres known and one more die? I could've gotten better spell slots instead. Warlock 7+ 0. You get d8 HD instead of d10 HD for every level you take here instead of Paladin or Fighter. 1. Warlock 7. 4th level spell slots let you max out your smites or cast a better spell. Makes it hard to decide. Less use of Haste. 2. Warlock 8. You can get an ASI much easier from another class. 3. Warlock 9. 5th level spell slots aren't helping your Smite more than 4th level ones. Also 5th level Warlock spells aren't enticing to me. Paladin 13+ 1. Paladin 13. 4th level paladin only spells aren't amazing enough at only 1 use per long rest. [/QUOTE]
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