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*TTRPGs General
Need help with the scale of a map for population density...
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<blockquote data-quote="magnusmalkus" data-source="post: 4329239" data-attributes="member: 34915"><p>I do appreciate that real world citation. I guess I should point out a few things to help me get an answer in the vein I'm looking for.</p><p></p><p>I don't really wish to mimic real world condition. This is a "Dungeons and Dragons Points of Light" kind of setting where areas of civilization are cut off from each other. </p><p></p><p>My Large Town is a fiefdom who's major resource is fish. The city is in poor condition with much of the population being fishermen. They are remote and removed from the outside world, they barely have anyone to trade with. </p><p></p><p>The town is run by a Judge whos family, generations ago, were loyal to the king of the land. But generations ago the kingdom had crumbled and no longer exists. But the Judge still holds his fiefdom where he and a few nobles conduct business make pretend in regards to courtly politics to keep themselves entertained. </p><p></p><p>The city does not have, nor can it maintain, a large population as resources are scarce. There is nowhere else for the people to go as no such 'safe' location exists anywhere nearby. The closest place of protection is reputed to be days and days away and there is much danger between here and there. </p><p></p><p>On the other hand, I don't want my town to have an overabundance of room; I want it to be small in population but not TOO roomy. So i need to make it large enough to house 3,000 people but not look like they're swimming in oceans of real estate.</p><p></p><p>In the end, I can just make it however large I want and just say there is an overabundance of abandoned houses... which actually feeds into the theme and atmosphere of the campaign.</p></blockquote><p></p>
[QUOTE="magnusmalkus, post: 4329239, member: 34915"] I do appreciate that real world citation. I guess I should point out a few things to help me get an answer in the vein I'm looking for. I don't really wish to mimic real world condition. This is a "Dungeons and Dragons Points of Light" kind of setting where areas of civilization are cut off from each other. My Large Town is a fiefdom who's major resource is fish. The city is in poor condition with much of the population being fishermen. They are remote and removed from the outside world, they barely have anyone to trade with. The town is run by a Judge whos family, generations ago, were loyal to the king of the land. But generations ago the kingdom had crumbled and no longer exists. But the Judge still holds his fiefdom where he and a few nobles conduct business make pretend in regards to courtly politics to keep themselves entertained. The city does not have, nor can it maintain, a large population as resources are scarce. There is nowhere else for the people to go as no such 'safe' location exists anywhere nearby. The closest place of protection is reputed to be days and days away and there is much danger between here and there. On the other hand, I don't want my town to have an overabundance of room; I want it to be small in population but not TOO roomy. So i need to make it large enough to house 3,000 people but not look like they're swimming in oceans of real estate. In the end, I can just make it however large I want and just say there is an overabundance of abandoned houses... which actually feeds into the theme and atmosphere of the campaign. [/QUOTE]
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Need help with the scale of a map for population density...
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