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Need help with the scale of a map for population density...
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<blockquote data-quote="Gilladian" data-source="post: 4332454" data-attributes="member: 2093"><p>I apologize if I'm less than sensible - I'm home sick from work!</p><p></p><p>I think you're on the right track with saying low-level adventurers would be the "resource" farmers would need. You'd probably have small bands of adventurers hiring out to groups of farms as "muscle". </p><p></p><p>After all, that's how feudalism got started - a guy with a horse said to a bunch of farmers - feed me and my horse and my family, and I'll run the bandits off for you - and then a generation later his son said - hey, farmers, now that you can't do without me, I'm the boss!</p><p></p><p>In the game terms, I think the low-level adventurers would be afraid to try to "muscle in" too much, or make too many demands, because then the farmers would just go find a more powerful bunch of adventurers to level the playing field. So instead, you'd end up with a balance between farmers, monsters and adventurers.</p><p></p><p>I think another factor that would make it possible to have "some farms" rather than "many" would be the presence of clerics and druids to heal wounds, cure the sick, bless the fields and (substantially) increase crop yield.</p><p></p><p>So I think if you emphasise those factors, you'll do all right (for a fantasy game setting!).</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4332454, member: 2093"] I apologize if I'm less than sensible - I'm home sick from work! I think you're on the right track with saying low-level adventurers would be the "resource" farmers would need. You'd probably have small bands of adventurers hiring out to groups of farms as "muscle". After all, that's how feudalism got started - a guy with a horse said to a bunch of farmers - feed me and my horse and my family, and I'll run the bandits off for you - and then a generation later his son said - hey, farmers, now that you can't do without me, I'm the boss! In the game terms, I think the low-level adventurers would be afraid to try to "muscle in" too much, or make too many demands, because then the farmers would just go find a more powerful bunch of adventurers to level the playing field. So instead, you'd end up with a balance between farmers, monsters and adventurers. I think another factor that would make it possible to have "some farms" rather than "many" would be the presence of clerics and druids to heal wounds, cure the sick, bless the fields and (substantially) increase crop yield. So I think if you emphasise those factors, you'll do all right (for a fantasy game setting!). [/QUOTE]
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