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<blockquote data-quote="talmar" data-source="post: 539351" data-attributes="member: 3877"><p>I found a really really old monster called a MIST GOLEM. I'll post the original write up and am wondering how this could be converted to 3e.</p><p></p><p>Mist Golem: </p><p>ac: special</p><p>hd: 21</p><p>thac0: 1</p><p>dam: choking</p><p>sa: engulf</p><p>sd: immune to physical attacks and most magic</p><p>size: L</p><p>align: N</p><p></p><p>This golem can only be affected by wind or air as follows:</p><p></p><p>- A gust of wind will cause 3d10 damage and stun it for 1 rd</p><p>- Attacks of an air elemental or djinni will cause normal damage</p><p>- Other spells or creatures of similar nature will inflict similar damage at DM's discretion.</p><p></p><p>Such attacks or effects may move trapped persons out of the golem's mists - also at the DM's discretion</p><p></p><p>Each time the golem hits (2 atks/rd) it engulfs the target, blocking all air flow. In 2 rounds such a victim will be unconscious from lack/pressure of air in the lungs, and in 4 rounds will be dead. One with a necklace of adaptation or similar item can survive within the golem, but cannot escape and may die of starvation instead. The golem can easily have six people engulfed and choking simultaneously. It will attack the nearest people first, and invisibility or mirror images will not fool it for a moment. Note that the golems form mutates as it gets more victims - it goes from being a rough humanoid to a large, spread out cloud of dense gas. This is how it can suffocate several people at the same time while still being immune to physical attack.</p></blockquote><p></p>
[QUOTE="talmar, post: 539351, member: 3877"] I found a really really old monster called a MIST GOLEM. I'll post the original write up and am wondering how this could be converted to 3e. Mist Golem: ac: special hd: 21 thac0: 1 dam: choking sa: engulf sd: immune to physical attacks and most magic size: L align: N This golem can only be affected by wind or air as follows: - A gust of wind will cause 3d10 damage and stun it for 1 rd - Attacks of an air elemental or djinni will cause normal damage - Other spells or creatures of similar nature will inflict similar damage at DM's discretion. Such attacks or effects may move trapped persons out of the golem's mists - also at the DM's discretion Each time the golem hits (2 atks/rd) it engulfs the target, blocking all air flow. In 2 rounds such a victim will be unconscious from lack/pressure of air in the lungs, and in 4 rounds will be dead. One with a necklace of adaptation or similar item can survive within the golem, but cannot escape and may die of starvation instead. The golem can easily have six people engulfed and choking simultaneously. It will attack the nearest people first, and invisibility or mirror images will not fool it for a moment. Note that the golems form mutates as it gets more victims - it goes from being a rough humanoid to a large, spread out cloud of dense gas. This is how it can suffocate several people at the same time while still being immune to physical attack. [/QUOTE]
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