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Need help with this Mist Golem. Thanks
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<blockquote data-quote="Psychotic Jim" data-source="post: 539898" data-attributes="member: 547"><p>Hmm. This is a tough one. How about this</p><p></p><p>Mist Golem</p><p>Huge Construct (Air)</p><p>Hit Dice: 21d10 (hp 115)</p><p>Initiative: -1 (Dex)</p><p>Speed: Fly 30 ft (Perfect)</p><p>AC: 7 (-2 size, -1 Dex)</p><p>Attacks: Two touch attacks +13 melee</p><p>Damage: Engulfment</p><p>Face/Reach: 10 ft by 5 ft/15 ft or 15 ft by 15 ft/10 ft</p><p>Special Attacks: Engulf</p><p>Special Qualities: Construct, true seeing, magic immunity, vaporous, physical immunity</p><p>Saves: Fort +7, Ref +6, Will +7</p><p>Abilities: Str -, Dex 8, Con -, Int -, Wis 11, Cha 1</p><p>Skills: -</p><p>Feats: -</p><p>Climate/Terrain: Any land</p><p>Organization: Solitary</p><p>Challenge Rating: 12?</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 22-32 HD (Gargantuan), 32-42 HD (Colossal)</p><p> </p><p>Combat</p><p> A mist golem strikes in combat with two amorphous vaporous appendages reaching out to engulf a foe.</p><p> Engulf (Ex): When the mist golem hits a foe with one of its touch attacks, the golem engulfs the foe into its siwirling vaporous body. The victim then faces the danger of suffocation (see pg. 88 in the DMG). A trapped foe can attempt an Escape Artist check or a grapple check to escape (the golem's grapple bonus is +22). A mist golem may hold up to 3 Large, 6 Medium-sized, 12 Small, 24 Tiny, 32 Diminuitive, or 64 Fine opponents.</p><p> Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, sub-dual damage, ability damage, energy drain, or death from massive damage. while engulfing victims, the mist golem slowly changes from a humanoid shape to a round cloud shape.</p><p> True Seeing (Su): The mist golem is constantly under the effects of a <em>true seeing</em> spell as cast by a 12th level sorceror. This ability is inherent and cannot be dispelled but it can be suppressed.</p><p> Magic Immunity (Ex): A mist golem is immune to all spells, spell-like abilities, and supernatural efffects except as follows. A <em>gust of wind</em> spell deals 3d10 damage to the golem and <em>slows</em> it for 1d4 rounds. The mist golem gets no saving throw to avoid this attack. A djinni'Whirlwind attack affects a mist golem normally. Similar wind-affecting attacks may damage a mist golem at the DM's discretion.</p><p> Vaporous (Ex): Since the mist golem is a creature made out of pure gas, it can fit through the tiniest of holes, cracks, and crevices. It always moves silently. Creatures within the mist half-concealment against foes 5 ft away and total concealment to foes farther away.</p><p> Physical Immunity (Ex): A mist golem is immune to damage from all physical attacks except for those coming from the natural weapons elementals or outsiders with the Air subtype.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 539898, member: 547"] Hmm. This is a tough one. How about this Mist Golem Huge Construct (Air) Hit Dice: 21d10 (hp 115) Initiative: -1 (Dex) Speed: Fly 30 ft (Perfect) AC: 7 (-2 size, -1 Dex) Attacks: Two touch attacks +13 melee Damage: Engulfment Face/Reach: 10 ft by 5 ft/15 ft or 15 ft by 15 ft/10 ft Special Attacks: Engulf Special Qualities: Construct, true seeing, magic immunity, vaporous, physical immunity Saves: Fort +7, Ref +6, Will +7 Abilities: Str -, Dex 8, Con -, Int -, Wis 11, Cha 1 Skills: - Feats: - Climate/Terrain: Any land Organization: Solitary Challenge Rating: 12? Treasure: None Alignment: Always neutral Advancement: 22-32 HD (Gargantuan), 32-42 HD (Colossal) Combat A mist golem strikes in combat with two amorphous vaporous appendages reaching out to engulf a foe. Engulf (Ex): When the mist golem hits a foe with one of its touch attacks, the golem engulfs the foe into its siwirling vaporous body. The victim then faces the danger of suffocation (see pg. 88 in the DMG). A trapped foe can attempt an Escape Artist check or a grapple check to escape (the golem's grapple bonus is +22). A mist golem may hold up to 3 Large, 6 Medium-sized, 12 Small, 24 Tiny, 32 Diminuitive, or 64 Fine opponents. Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, sub-dual damage, ability damage, energy drain, or death from massive damage. while engulfing victims, the mist golem slowly changes from a humanoid shape to a round cloud shape. True Seeing (Su): The mist golem is constantly under the effects of a [I]true seeing[/I] spell as cast by a 12th level sorceror. This ability is inherent and cannot be dispelled but it can be suppressed. Magic Immunity (Ex): A mist golem is immune to all spells, spell-like abilities, and supernatural efffects except as follows. A [I]gust of wind[/I] spell deals 3d10 damage to the golem and [I]slows[/I] it for 1d4 rounds. The mist golem gets no saving throw to avoid this attack. A djinni'Whirlwind attack affects a mist golem normally. Similar wind-affecting attacks may damage a mist golem at the DM's discretion. Vaporous (Ex): Since the mist golem is a creature made out of pure gas, it can fit through the tiniest of holes, cracks, and crevices. It always moves silently. Creatures within the mist half-concealment against foes 5 ft away and total concealment to foes farther away. Physical Immunity (Ex): A mist golem is immune to damage from all physical attacks except for those coming from the natural weapons elementals or outsiders with the Air subtype. [/QUOTE]
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