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Need help with tiny item stealing fey PLEASE
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<blockquote data-quote="Tinner" data-source="post: 2602676" data-attributes="member: 19667"><p>Try these guys on for size.</p><p>I'm guesstimating on the CR. They're not "dangerous" but they are going to be annoying.</p><p>Hope this helps.</p><p></p><p><strong>Filchling</strong></p><p><em>Tiny Fey </em></p><p><strong>Hit Dice</strong>: 1d6 (3 hp) </p><p><strong>Initiative</strong>: +2 </p><p><strong>Speed</strong>: 20 ft. (4 squares) </p><p><strong>AC</strong>: +14 (+2 Size, +2 Dex), touch 14, flatfooted 12 </p><p><strong>Base Attack/Grapple</strong>: +0/-7 </p><p><strong>Attack</strong>: Bite +3 melee (1d3+1) </p><p><strong>Full Attack</strong>: Bite +3 melee </p><p><strong>Space/Reach</strong>: 2.5ft. / 0ft. </p><p><strong>Special Attacks</strong>: Spell-like Abilities: Mage Hand, Invisibility (at will), Teleport, Modify Memory (3x/day)</p><p><strong>Special Qualities</strong>: Damage Reduction (Su): 5/Cold Iron, Low-light Vision (Ex) </p><p><strong>Saves</strong>: Fort +0, Ref +4, Will +2 </p><p><strong>Abilities</strong>: Str 13, Dex 15, Con 11, Int 10, Wis 11, Cha 13 </p><p><strong>Skills</strong>: Appraise +4, Escape Artist +4, Hide +18, Listen +2, Move Silently +10, Search +2, Sleight of Hand +10, Spot +2 </p><p><strong>Feats</strong>: Dodge, Stealthy </p><p><strong>Languages</strong>: Sylvan </p><p></p><p>Challenge Rating: 2 </p><p>Treasure: Coins: Double (x2) , Goods: Double (x2) , Items: Double (x2) </p><p>Alignment: Always Chaotic Neutral</p><p></p><p>Notes: The Modify Memory ability is to make people forget they ever had the item.</p><p>You'll need to decide on caster level for those abilities, which will make a big difference on the CR. I've got them statted up as casting as 1st level Sorcerers. A Modify Memory from a 1st level caster is substnatially different than one from a 20th level caster, so adjust accordingly.</p></blockquote><p></p>
[QUOTE="Tinner, post: 2602676, member: 19667"] Try these guys on for size. I'm guesstimating on the CR. They're not "dangerous" but they are going to be annoying. Hope this helps. [B]Filchling[/B] [I]Tiny Fey [/I] [B]Hit Dice[/B]: 1d6 (3 hp) [B]Initiative[/B]: +2 [B]Speed[/B]: 20 ft. (4 squares) [B]AC[/B]: +14 (+2 Size, +2 Dex), touch 14, flatfooted 12 [B]Base Attack/Grapple[/B]: +0/-7 [B]Attack[/B]: Bite +3 melee (1d3+1) [B]Full Attack[/B]: Bite +3 melee [B]Space/Reach[/B]: 2.5ft. / 0ft. [B]Special Attacks[/B]: Spell-like Abilities: Mage Hand, Invisibility (at will), Teleport, Modify Memory (3x/day) [B]Special Qualities[/B]: Damage Reduction (Su): 5/Cold Iron, Low-light Vision (Ex) [B]Saves[/B]: Fort +0, Ref +4, Will +2 [B]Abilities[/B]: Str 13, Dex 15, Con 11, Int 10, Wis 11, Cha 13 [B]Skills[/B]: Appraise +4, Escape Artist +4, Hide +18, Listen +2, Move Silently +10, Search +2, Sleight of Hand +10, Spot +2 [B]Feats[/B]: Dodge, Stealthy [B]Languages[/B]: Sylvan Challenge Rating: 2 Treasure: Coins: Double (x2) , Goods: Double (x2) , Items: Double (x2) Alignment: Always Chaotic Neutral Notes: The Modify Memory ability is to make people forget they ever had the item. You'll need to decide on caster level for those abilities, which will make a big difference on the CR. I've got them statted up as casting as 1st level Sorcerers. A Modify Memory from a 1st level caster is substnatially different than one from a 20th level caster, so adjust accordingly. [/QUOTE]
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