Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Need help with tricky cosmology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yalius" data-source="post: 3269746" data-attributes="member: 18855"><p>OK, visualize this. Your prime plane is 3 dimensions, L, W, H, all orthogonal to each other. Same for the local cosmology; Heaven, hell, various elemental planes are aspects of that plane, just overlayed on top of it, intersecting every point at a 1:1 correspondence; heaven, hell, all the elemental planes share a geography, just in different aspects. Movement between the "local planes" involves whatever method of Plane Shifting or Greater Teleport you prefer.</p><p></p><p>Orthogonal to those 3 standard directions, you have your transitive plane. You get there by turning at a "right angle" to L, W, and H; for such a transition, you need a special means, a special way of moving; you can travel within that transitive plane, as if you were in arcane space. The further you get into the transitive plane, the further afield you have traveled from your starting plane. As you travel, you see the stars actually swimming, moving, so you can navigate which plane you're traveling to by watching how the stars are arranged. ("Oh, you're looking for the Plane of Burnt Cinders? Watch the constellation of the Ewe, halfway before she becomes the Ogre, you're at the Cinder.") You can have some fun with "transitive plane" storms that make navigation harder, or "burn out" your transition gear, leaving you stranded at the plane you're closest to, for as long as the DM decides.</p><p></p><p>From the transitive plane, you see the bordering planes as worlds, but to enter and exit them, you have to transit a doorway which could be a physical portal, a tenuous barrier, or just another way of turning. The portals can have any relationship to the local geography you want. You can also take a shortcut by just assuming that the reason you see the different planes and aspects as spheres is because one of the dimensions (L, W, H), in order to make way for the alternate dimension, has to curl up into a ball, changing the perspective that you see of the local planes.</p></blockquote><p></p>
[QUOTE="Yalius, post: 3269746, member: 18855"] OK, visualize this. Your prime plane is 3 dimensions, L, W, H, all orthogonal to each other. Same for the local cosmology; Heaven, hell, various elemental planes are aspects of that plane, just overlayed on top of it, intersecting every point at a 1:1 correspondence; heaven, hell, all the elemental planes share a geography, just in different aspects. Movement between the "local planes" involves whatever method of Plane Shifting or Greater Teleport you prefer. Orthogonal to those 3 standard directions, you have your transitive plane. You get there by turning at a "right angle" to L, W, and H; for such a transition, you need a special means, a special way of moving; you can travel within that transitive plane, as if you were in arcane space. The further you get into the transitive plane, the further afield you have traveled from your starting plane. As you travel, you see the stars actually swimming, moving, so you can navigate which plane you're traveling to by watching how the stars are arranged. ("Oh, you're looking for the Plane of Burnt Cinders? Watch the constellation of the Ewe, halfway before she becomes the Ogre, you're at the Cinder.") You can have some fun with "transitive plane" storms that make navigation harder, or "burn out" your transition gear, leaving you stranded at the plane you're closest to, for as long as the DM decides. From the transitive plane, you see the bordering planes as worlds, but to enter and exit them, you have to transit a doorway which could be a physical portal, a tenuous barrier, or just another way of turning. The portals can have any relationship to the local geography you want. You can also take a shortcut by just assuming that the reason you see the different planes and aspects as spheres is because one of the dimensions (L, W, H), in order to make way for the alternate dimension, has to curl up into a ball, changing the perspective that you see of the local planes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need help with tricky cosmology
Top