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<blockquote data-quote="Herzog" data-source="post: 5910559" data-attributes="member: 25696"><p>For those who know it, this is about the original dungeons and dragons module B4: The Lost City.</p><p> </p><p>For those planning on playing it: warning! spoiler!</p><p>Also, for my players, do not read any further......</p><p> </p><p> Edit: almost forgot: I used a conversion of the module, since I'm playing a 3.5 game. (In case that matters for suggestions)</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Ok, so my players have just about finished the module. They are planning on 'clearing out' some of the rooms they skipped over earlier, but the main bad guy, Zargon, has been defeated.</p><p> </p><p> </p><p>Or so they think.</p><p>Zargon has a specific ability that ensures it's very difficult to actually kill him: when reduced to 0 hp, his consiousness retreats into his horn, from which he slowly regenerates (IIRC, it's 100 years. away from books, but in any case long enough not to matter in game terms)</p><p> </p><p>It's a neat feature, and the adventure expects this to result in either of these two outcomes:</p><p>1. The players find out about the regeneration, and determine that the only way to dispose of Zargon is throw his horn in a (conveniently nearby available) volcano)</p><p>2. The players do not find out about the regeneration, and if the campaign allows for large time scales, Zargon may appear again in a later period.</p><p> </p><p>However, my players (of course) complicated things:</p><p>1. Disregarding all the hints I dropped about Zargon maybe being able to regenerate or return in some way, have not determined Zargon survived.</p><p>2. One of the players has picked up the horn and taken it with him, in an attempt to find out if he can use it for spell components or something like that.</p><p> </p><p>Given that Zargon will not regenerate at a speed that will be noticable by the characters, how would you pick up this situation?</p><p> </p><p>A few options I have come up with myself:</p><p>1. Ignore it. (boring!)</p><p>2. If the player uses the horn as the base for a magic item, it becomes intelligent (and posessed by the consiousness of Zargon)</p><p>3. If the player uses the horn for material components, make the spells he uses them for have some side effects. (suggestions welcome)</p><p>4. Introduce some way for the regeneration to speed up</p><p> </p><p>Any suggestions? I'd like to really 'end' Zargon in some way, but I'm done giving the players hints.....</p></blockquote><p></p>
[QUOTE="Herzog, post: 5910559, member: 25696"] For those who know it, this is about the original dungeons and dragons module B4: The Lost City. For those planning on playing it: warning! spoiler! Also, for my players, do not read any further...... Edit: almost forgot: I used a conversion of the module, since I'm playing a 3.5 game. (In case that matters for suggestions) Ok, so my players have just about finished the module. They are planning on 'clearing out' some of the rooms they skipped over earlier, but the main bad guy, Zargon, has been defeated. Or so they think. Zargon has a specific ability that ensures it's very difficult to actually kill him: when reduced to 0 hp, his consiousness retreats into his horn, from which he slowly regenerates (IIRC, it's 100 years. away from books, but in any case long enough not to matter in game terms) It's a neat feature, and the adventure expects this to result in either of these two outcomes: 1. The players find out about the regeneration, and determine that the only way to dispose of Zargon is throw his horn in a (conveniently nearby available) volcano) 2. The players do not find out about the regeneration, and if the campaign allows for large time scales, Zargon may appear again in a later period. However, my players (of course) complicated things: 1. Disregarding all the hints I dropped about Zargon maybe being able to regenerate or return in some way, have not determined Zargon survived. 2. One of the players has picked up the horn and taken it with him, in an attempt to find out if he can use it for spell components or something like that. Given that Zargon will not regenerate at a speed that will be noticable by the characters, how would you pick up this situation? A few options I have come up with myself: 1. Ignore it. (boring!) 2. If the player uses the horn as the base for a magic item, it becomes intelligent (and posessed by the consiousness of Zargon) 3. If the player uses the horn for material components, make the spells he uses them for have some side effects. (suggestions welcome) 4. Introduce some way for the regeneration to speed up Any suggestions? I'd like to really 'end' Zargon in some way, but I'm done giving the players hints..... [/QUOTE]
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