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Need high-level psion help...
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<blockquote data-quote="Ventifus" data-source="post: 189580" data-attributes="member: 1072"><p>While it is a bit cheesy, you might want to seriously consider being polymorphed nearly continuously. Since you've got a 13-hour poly self going, select a couple forms before hand to fill a couple categories: mobility, melee, defense, utility, etc. Remember that a psion dosn't necessarily need hands, though a voice is helpful (or just get an item that lets you communicate telepathically.) Though, if you can squeeze it in, get <em>Metamorphosis</em> instead, because you can become an object (and <em>still</em> cast spells!)</p><p></p><p>Dispel Magic... er, "Negate Psionics" can also be <em>very</em> useful since you can cast it many, <em>many</em> times per day. At 13th level, you have enough PPs to feasibly "take 20" on the dispell and batter down a 20th caster level spell. When I played a Telepath, this was my most used spell, believe it or not.</p><p></p><p>Time Hop is pretty useful too for breaking up groups, etc.</p><p></p><p>As has been noted before, Crisis of Breath with Brain Lock is usually fatal. Also, Fatal Attraction is pretty gross since it is (essentially) save-or-die.</p><p></p><p>Schism is nice, but I don't know how useful it really is. Maybe you can just get an item that does it for 10 rounds like <em>boots of speed</em>.</p><p></p><p>You've already got the <em>de riguer</em> mind-games spells, those look fine. </p><p></p><p>I'm not sure about <em>Chameleon</em> since <em>Invisibility</em> is the same level, and has the same duration (??!!).</p><p></p><p>Feats: I don't really know. Armor profs might be nice, get some swanky ferroplasm mail or something. Psychoanalyst/Psychic Inquisitor is pretty standard issue on a telepath. Hide Power: Vi, Au and Ma (+2 points) might be good if you're going clandestine; the both-lobes-blazing technique dosn't really need them. Chain Power (+6 points) is pretty nice on things like Charm Person or Ecto Cocoon. If you're getting a lot of metamagic feats, consider Trancend Limits so you can meta- higher level spells.</p><p></p><p>P.s. And make sure you coordinate w/ that Enchanter you've got so there's only a minimum of overlap. Both of you having (e.g.) teleport isn't going to be too useful.</p></blockquote><p></p>
[QUOTE="Ventifus, post: 189580, member: 1072"] While it is a bit cheesy, you might want to seriously consider being polymorphed nearly continuously. Since you've got a 13-hour poly self going, select a couple forms before hand to fill a couple categories: mobility, melee, defense, utility, etc. Remember that a psion dosn't necessarily need hands, though a voice is helpful (or just get an item that lets you communicate telepathically.) Though, if you can squeeze it in, get [i]Metamorphosis[/i] instead, because you can become an object (and [i]still[/i] cast spells!) Dispel Magic... er, "Negate Psionics" can also be [i]very[/i] useful since you can cast it many, [i]many[/i] times per day. At 13th level, you have enough PPs to feasibly "take 20" on the dispell and batter down a 20th caster level spell. When I played a Telepath, this was my most used spell, believe it or not. Time Hop is pretty useful too for breaking up groups, etc. As has been noted before, Crisis of Breath with Brain Lock is usually fatal. Also, Fatal Attraction is pretty gross since it is (essentially) save-or-die. Schism is nice, but I don't know how useful it really is. Maybe you can just get an item that does it for 10 rounds like [i]boots of speed[/i]. You've already got the [i]de riguer[/i] mind-games spells, those look fine. I'm not sure about [i]Chameleon[/i] since [i]Invisibility[/i] is the same level, and has the same duration (??!!). Feats: I don't really know. Armor profs might be nice, get some swanky ferroplasm mail or something. Psychoanalyst/Psychic Inquisitor is pretty standard issue on a telepath. Hide Power: Vi, Au and Ma (+2 points) might be good if you're going clandestine; the both-lobes-blazing technique dosn't really need them. Chain Power (+6 points) is pretty nice on things like Charm Person or Ecto Cocoon. If you're getting a lot of metamagic feats, consider Trancend Limits so you can meta- higher level spells. P.s. And make sure you coordinate w/ that Enchanter you've got so there's only a minimum of overlap. Both of you having (e.g.) teleport isn't going to be too useful. [/QUOTE]
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