Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need hundreds of feathers to make arrows
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 6248478" data-attributes="member: 1241"><p>Definitely some helpful suggestions there for when it comes down to fighting, so thank you for that. What we're expecting from the band of raiders is as follows. The first wave will not be expecting an attack from us; they are coming to extract their tribute from the town in return for their continued existence, and they likely don't know that adventurers are helping them. So, changing the look of the town and local area is not a good idea yet; in fact, we started with casting wall of stone, but that made the captain of the guard nervous about the success of our ruse. The second wave is probably when more of your ideas about fortification and landscape alterations would come in handy then; if we are successful in eliminating everyone who comes in the first wave, that will likely come in the form of a more combat-ready force to investigate what happened to the tribute-gatherers and punish the townsfolk for their resistance. If we are successful in defeating them, then whatever comes in successive waves will be ready for a more powerful force (us), as I imagined they will have realized there is more than just the townsfolk resisting them at that point. At least, this is what the locals predict, so who knows how it will really go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We definitely do need the villagers (about a thousand of them) to provide support, as it would be sheer hubris on our part to think that we can take out a superior force without help. But they are only a support role, so we are helping them help us.</p><p></p><p>So, as for the feathers, the DM wasn't specific on the types we need, so I am not sure. We have brought up getting feathers from a griffon or something, but he did say those would be too large. Not all the feathers of a bird are the same size, so I am not sure that one bird would have all the "right kind", and you probably right about needing wing feathers. The person I am helping is a fletcher and he raises birds of prey, waiting for them to molt and then collect the feathers, but he only gets enough feathers from this to keep the town's hunters in supply of arrows. I do like your idea on how to call the birds though, so that is something I will consider either in conjunction with or an alternative to baleful polymorph.</p></blockquote><p></p>
[QUOTE="BOZ, post: 6248478, member: 1241"] Definitely some helpful suggestions there for when it comes down to fighting, so thank you for that. What we're expecting from the band of raiders is as follows. The first wave will not be expecting an attack from us; they are coming to extract their tribute from the town in return for their continued existence, and they likely don't know that adventurers are helping them. So, changing the look of the town and local area is not a good idea yet; in fact, we started with casting wall of stone, but that made the captain of the guard nervous about the success of our ruse. The second wave is probably when more of your ideas about fortification and landscape alterations would come in handy then; if we are successful in eliminating everyone who comes in the first wave, that will likely come in the form of a more combat-ready force to investigate what happened to the tribute-gatherers and punish the townsfolk for their resistance. If we are successful in defeating them, then whatever comes in successive waves will be ready for a more powerful force (us), as I imagined they will have realized there is more than just the townsfolk resisting them at that point. At least, this is what the locals predict, so who knows how it will really go. :) We definitely do need the villagers (about a thousand of them) to provide support, as it would be sheer hubris on our part to think that we can take out a superior force without help. But they are only a support role, so we are helping them help us. So, as for the feathers, the DM wasn't specific on the types we need, so I am not sure. We have brought up getting feathers from a griffon or something, but he did say those would be too large. Not all the feathers of a bird are the same size, so I am not sure that one bird would have all the "right kind", and you probably right about needing wing feathers. The person I am helping is a fletcher and he raises birds of prey, waiting for them to molt and then collect the feathers, but he only gets enough feathers from this to keep the town's hunters in supply of arrows. I do like your idea on how to call the birds though, so that is something I will consider either in conjunction with or an alternative to baleful polymorph. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need hundreds of feathers to make arrows
Top