Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need hundreds of feathers to make arrows
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aglondier" data-source="post: 6248805" data-attributes="member: 6747071"><p>I know this is D&D and the default mode is to engage them in combat, but had you considered just paying the tribute?</p><p></p><p>Between a druid and a mage there should be very little you cannot supply. </p><p></p><p>Now, with the pressure taken off the town, you can proceed to utilise more sinister methods to ensure the army disperses and the ones who mustered it will have a difficult time in the future mustering new armies. </p><p></p><p>An army of that size needs supply lines. You, as a druid, have all of nature to act as scouts to locate those supply trains.</p><p>An army of that size needs food and water supplies stored in camp. You, as a druid, have infinite resources for despoiling or stealing those supplies. Vermin love grain. Skunks, and other musk spraying critters, can be sent in to render the supplies unpalatable. Venomous animals can be sent to poison food and water supplies. Suicide squirrels can be doused in plague or poison and sent to jump into the enemy water supply.</p><p>An army of that size needs a payroll! Find it. Raid it. A murder of crows can make short work of a pile of shiny coins.</p><p></p><p>Plagues of mosquitoes, fleas, leeches, and other biting vermin can make their lives miserable. The aforementioned skunks can make their tents uninhabitable.</p><p></p><p>Enemy spellcasters need 8 hours of rest to recover their spells. Deny them. Hit and run raids from squirrels, possums, small monkeys, ferrets, cats, dogs, and whatever can keep both the soldiers and the enemy spellcasters from getting any decent sleep. Exhausted enemies will make mistakes, and have a hard time recovering spells.</p><p></p><p>Use wildshape and Baleful Polymorph to pick off their scouts and sentries. Anyone who is left alone...disappears...</p><p></p><p>Send the rogue into the middle of the camp, Invisibility etc, Silence a tent and murder everyone inside it. Coup de gras should do it. Have him use a scroll of Animate Dead. Order newly raised zombies to wait until near dawn then leave the tent and attack anyone the encounter.</p><p></p><p>Pose as an itinerant holy man passing through on pilgrimage, offering a blessing in return for an evening meal and space by a fire...use the opportunity to sow a little paranoia with some tall stories about ghosts or curses, nothing specific or linkable to you or the town you are defending. Then move on. Return to bedeviling them.</p><p></p><p>Morale should suffer, and soldiers will start going awol. Let some go, have others suffer horrifically. Some die gruesomely to be found later, others survive to return to the army with tales of horror.</p><p></p><p>I doubt the spellcasters will be willing to fight to the death against an enemy they cannot even sense.</p><p>The Leadership feat makes note that spectacular failures and loss of soldiers in your command reduce the numbers of followers you can muster in future. This will count as that. And if you have raided their supply lines and encampments enough, you can run a profit, even if you did pay the tribute in the first place.</p><p></p><p>Just my thoughts...</p></blockquote><p></p>
[QUOTE="aglondier, post: 6248805, member: 6747071"] I know this is D&D and the default mode is to engage them in combat, but had you considered just paying the tribute? Between a druid and a mage there should be very little you cannot supply. Now, with the pressure taken off the town, you can proceed to utilise more sinister methods to ensure the army disperses and the ones who mustered it will have a difficult time in the future mustering new armies. An army of that size needs supply lines. You, as a druid, have all of nature to act as scouts to locate those supply trains. An army of that size needs food and water supplies stored in camp. You, as a druid, have infinite resources for despoiling or stealing those supplies. Vermin love grain. Skunks, and other musk spraying critters, can be sent in to render the supplies unpalatable. Venomous animals can be sent to poison food and water supplies. Suicide squirrels can be doused in plague or poison and sent to jump into the enemy water supply. An army of that size needs a payroll! Find it. Raid it. A murder of crows can make short work of a pile of shiny coins. Plagues of mosquitoes, fleas, leeches, and other biting vermin can make their lives miserable. The aforementioned skunks can make their tents uninhabitable. Enemy spellcasters need 8 hours of rest to recover their spells. Deny them. Hit and run raids from squirrels, possums, small monkeys, ferrets, cats, dogs, and whatever can keep both the soldiers and the enemy spellcasters from getting any decent sleep. Exhausted enemies will make mistakes, and have a hard time recovering spells. Use wildshape and Baleful Polymorph to pick off their scouts and sentries. Anyone who is left alone...disappears... Send the rogue into the middle of the camp, Invisibility etc, Silence a tent and murder everyone inside it. Coup de gras should do it. Have him use a scroll of Animate Dead. Order newly raised zombies to wait until near dawn then leave the tent and attack anyone the encounter. Pose as an itinerant holy man passing through on pilgrimage, offering a blessing in return for an evening meal and space by a fire...use the opportunity to sow a little paranoia with some tall stories about ghosts or curses, nothing specific or linkable to you or the town you are defending. Then move on. Return to bedeviling them. Morale should suffer, and soldiers will start going awol. Let some go, have others suffer horrifically. Some die gruesomely to be found later, others survive to return to the army with tales of horror. I doubt the spellcasters will be willing to fight to the death against an enemy they cannot even sense. The Leadership feat makes note that spectacular failures and loss of soldiers in your command reduce the numbers of followers you can muster in future. This will count as that. And if you have raided their supply lines and encampments enough, you can run a profit, even if you did pay the tribute in the first place. Just my thoughts... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need hundreds of feathers to make arrows
Top