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Need hyper-optimized characters for overwhelming odds
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<blockquote data-quote="aboyd" data-source="post: 4409637" data-attributes="member: 44797"><p>I'm planning a one-off game featuring 4 to 6 3rd/4th-level characters against 100+ goblins/hobgoblins/bugbears. According to the DMG, such a party can typically handle about 40 goblins before becoming dangerously low on healing/hp/spells/etc. So this is the fun of it -- how to make characters that can withstand more than double their daily maximum?</p><p></p><p>Things that are in the RAW but are considered broken/overpowered are in <em>desperate</em> need for this battle. No cheating, no munchkinism, but min/maxing is A-OK. I'm providing pre-gen characters to the players, so they can be perfectly tuned to overcoming this battle. The one restriction is that the characters cannot pool their money to buy one single uber-weapon. Each character gets standard resources as per the DMG.</p><p></p><p>I'm allowing in the core, Spell Compendium, PHB 2, and the Complete books. So I think a wizard with the Abrupt Jaunt special ability will help keep that wizard alive far longer than a normal wizard. And I was thinking a warlock with the summon swarm invocation could eldritch blast for hours, and throw in rat swarms to overwhelm 4 enemies at a time for extra crowd control. I've heard spiked chain fighters can be brokenly badass, too?</p><p></p><p>What builds can you suggest that might help to make a very optimized team that could do the impossible?</p></blockquote><p></p>
[QUOTE="aboyd, post: 4409637, member: 44797"] I'm planning a one-off game featuring 4 to 6 3rd/4th-level characters against 100+ goblins/hobgoblins/bugbears. According to the DMG, such a party can typically handle about 40 goblins before becoming dangerously low on healing/hp/spells/etc. So this is the fun of it -- how to make characters that can withstand more than double their daily maximum? Things that are in the RAW but are considered broken/overpowered are in [i]desperate[/i] need for this battle. No cheating, no munchkinism, but min/maxing is A-OK. I'm providing pre-gen characters to the players, so they can be perfectly tuned to overcoming this battle. The one restriction is that the characters cannot pool their money to buy one single uber-weapon. Each character gets standard resources as per the DMG. I'm allowing in the core, Spell Compendium, PHB 2, and the Complete books. So I think a wizard with the Abrupt Jaunt special ability will help keep that wizard alive far longer than a normal wizard. And I was thinking a warlock with the summon swarm invocation could eldritch blast for hours, and throw in rat swarms to overwhelm 4 enemies at a time for extra crowd control. I've heard spiked chain fighters can be brokenly badass, too? What builds can you suggest that might help to make a very optimized team that could do the impossible? [/QUOTE]
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