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Need hyper-optimized characters for overwhelming odds
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<blockquote data-quote="Iku Rex" data-source="post: 4411225" data-attributes="member: 752"><p>Suggestions:</p><p></p><p>Make sure all characters have a high Con. </p><p></p><p>Fiery Burst (CMag) lets a spellcaster blast away after using his spells on buffs. Available to druids and clerics as well as arcane casters. </p><p></p><p>Entangle is unmatched at low levels when it comes to slowing down lots of enemies. You may want a druid, cleric with the plant domain or a ranger just for that one spell. A wand could do. </p><p></p><p>Any character with cure light wounds on his spell list can and should use a wand of cure light wounds. </p><p></p><p>Protection from arrows can protect a low AC character from archers. </p><p></p><p>Color spray is a pretty good spell for killing lots of weak opponents. </p><p></p><p>Alter self (troglodyte), mage armor, shield = nearly unhittable mage. </p><p></p><p>An invisible cleric could keep healing the wounded (wand) with little chance of being attacked. Add sanctuary for full effect. </p><p></p><p>If you want a fighting cleric, consider a cleric archer with Elf and War domains.</p><p></p><p>I made an example character using a spiked chain. I think two of these guys, and two spellcasters healing, buffing and blasting behind/between them would be an ideal 4 character party for army-killing.</p><p></p><p>Dwarf Fighter 4</p><p></p><p>32 pb</p><p>Str 16 </p><p>Dex 16 </p><p>Con 16 </p><p>Int 8</p><p>Wis 10</p><p>Cha 8</p><p></p><p>+2 Con, -2 Cha Dwarf</p><p>+1 Dex level 4</p><p></p><p>Feats; 1,1,3,1,2,4</p><p></p><p>Power Attack, Cleave, Combat Reflexes, EWP: Spiked Chain, Great Cleave</p><p></p><p>Equipment:</p><p>250 5 potions of enlarge person (CL 1)</p><p>300 7 potions of cure light wounds</p><p>325 MW Spiked Chain</p><p>25 backup spiked chain</p><p>2500 +1 full plate</p><p>2000 Ring of Protection +1</p><p></p><p>5400 total</p><p></p><p>Tactics: Once he quaffs his potion of enlarge person (or a spellcaster casts the spell on him) he has 20' reach. Anything moving inside that reach suffers an AoO (3/round when enlarged). Any regular goblin hit is killed. Any opponent killed triggers a cleave attack. He should refrain from taking the first few AoOs if he's attacked by a large group, to ensure that he gets full use of Great Cleave. Remember the +1 attack bonus against goblinoids. </p><p></p><p>A good target for a barkskin to improve AC or a cat's grace for more AoOs.</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 4411225, member: 752"] Suggestions: Make sure all characters have a high Con. Fiery Burst (CMag) lets a spellcaster blast away after using his spells on buffs. Available to druids and clerics as well as arcane casters. Entangle is unmatched at low levels when it comes to slowing down lots of enemies. You may want a druid, cleric with the plant domain or a ranger just for that one spell. A wand could do. Any character with cure light wounds on his spell list can and should use a wand of cure light wounds. Protection from arrows can protect a low AC character from archers. Color spray is a pretty good spell for killing lots of weak opponents. Alter self (troglodyte), mage armor, shield = nearly unhittable mage. An invisible cleric could keep healing the wounded (wand) with little chance of being attacked. Add sanctuary for full effect. If you want a fighting cleric, consider a cleric archer with Elf and War domains. I made an example character using a spiked chain. I think two of these guys, and two spellcasters healing, buffing and blasting behind/between them would be an ideal 4 character party for army-killing. Dwarf Fighter 4 32 pb Str 16 Dex 16 Con 16 Int 8 Wis 10 Cha 8 +2 Con, -2 Cha Dwarf +1 Dex level 4 Feats; 1,1,3,1,2,4 Power Attack, Cleave, Combat Reflexes, EWP: Spiked Chain, Great Cleave Equipment: 250 5 potions of enlarge person (CL 1) 300 7 potions of cure light wounds 325 MW Spiked Chain 25 backup spiked chain 2500 +1 full plate 2000 Ring of Protection +1 5400 total Tactics: Once he quaffs his potion of enlarge person (or a spellcaster casts the spell on him) he has 20' reach. Anything moving inside that reach suffers an AoO (3/round when enlarged). Any regular goblin hit is killed. Any opponent killed triggers a cleave attack. He should refrain from taking the first few AoOs if he's attacked by a large group, to ensure that he gets full use of Great Cleave. Remember the +1 attack bonus against goblinoids. A good target for a barkskin to improve AC or a cat's grace for more AoOs. [/QUOTE]
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