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Need idea about player spaceship landing on planets
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<blockquote data-quote="Ratskinner" data-source="post: 7531311" data-attributes="member: 6688937"><p>hmm...some good thoughts already. Mine:</p><p></p><p>a) Big ships don't have landing gear and require special docking bays or landing pads. ("Its a 500 credit docking fee with a 1000 credit security deposit if you want to land the big ship.")</p><p>b) Big ships have a system/part that can get really easily fouled in atmosphere. ("As soon as you get into the atmosphere, the Bussard Collectors start overheating").</p><p>c) If you have "technomagic" artificial gravity, maybe it interacts poorly with "real gravity" at a planet's surface. ("About halfway down, you all feel very heavy and seasick...also, the structural integrity alarm starts sounding." or "As you land, big rocks and tree trunks start leaping off the ground and slamming into the ship.")</p><p>d) Speaking of structural integrity, I would imagine that a ship designed to fly in weightless atmospheric space would have a bit of trouble supporting itself against gravity...like a beached whale. Perhaps a typical ship requires an overhaul after landing on any but the lightest of worlds. (Can combo with "a" for added complexity.)</p><p>e) Many sci-fi worlds have atmospheres that have all sorts of nasty things in them like oxygen, water, dust...kinda famous for their corrosive effects on all sorts of metal. It'd be a shame if your shiny ship turned into a rust bucket for a short excursion.</p><p>f) Also, maybe the big ship works great on impulse or warp drive, but they don't function in atmo and the maneuvering thrusters make it a real trial to land and take off. ("You'll need a tow to get back up into orbit.")</p><p></p><p>Just off the top of my head.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7531311, member: 6688937"] hmm...some good thoughts already. Mine: a) Big ships don't have landing gear and require special docking bays or landing pads. ("Its a 500 credit docking fee with a 1000 credit security deposit if you want to land the big ship.") b) Big ships have a system/part that can get really easily fouled in atmosphere. ("As soon as you get into the atmosphere, the Bussard Collectors start overheating"). c) If you have "technomagic" artificial gravity, maybe it interacts poorly with "real gravity" at a planet's surface. ("About halfway down, you all feel very heavy and seasick...also, the structural integrity alarm starts sounding." or "As you land, big rocks and tree trunks start leaping off the ground and slamming into the ship.") d) Speaking of structural integrity, I would imagine that a ship designed to fly in weightless atmospheric space would have a bit of trouble supporting itself against gravity...like a beached whale. Perhaps a typical ship requires an overhaul after landing on any but the lightest of worlds. (Can combo with "a" for added complexity.) e) Many sci-fi worlds have atmospheres that have all sorts of nasty things in them like oxygen, water, dust...kinda famous for their corrosive effects on all sorts of metal. It'd be a shame if your shiny ship turned into a rust bucket for a short excursion. f) Also, maybe the big ship works great on impulse or warp drive, but they don't function in atmo and the maneuvering thrusters make it a real trial to land and take off. ("You'll need a tow to get back up into orbit.") Just off the top of my head. [/QUOTE]
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