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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need Ideas: Balancing a Druid who doesn’t have spells.
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<blockquote data-quote="Moorcrys" data-source="post: 1620215" data-attributes="member: 7814"><p>You may want to look through the player's handbook and find some druid spells that you feel would complement your character vision and work out a system where you receive those specific spells as special abilities at various levels.</p><p></p><p>An off the top of my head example -- an animal messenger doesn't need to be a spell at all... at a certain level, say 3rd, your druid character could simply be able to influence a small animal to do a favor for you once or twice a day. Transport via plants would be a higher level ability, but you and the DM could work something out where it took you a minute (or several rounds) to convince the wood-spirits to carry you from one forest realm to another -- perhaps requiring a diplomacy or wild empathy check to do so. As was mentioned earlier I believe, instead of healing and curing spells you could gain the ability to create salves and potions that heal -- since you're giving up spellcasting which is a big 'balance' hit, they could be accomplished by craft checks and knowledge(nature) checks while you were in natural environments providing you had the time and the tools to do so (instead of taking an xp hit every time) with a limited shelf-life before the natural ingredients within began to turn and lose their usefulness.</p><p></p><p>In other words you can use the spell-list as sort of an idea springboard for the types of abilities you'd like your druid to have, and then work out with the DM how and when they would be introduced into your character's life. It would take a little work but I think it'd be pretty rewarding and give you the sort of druid you'd like to play.</p><p></p><p>Moorcrys</p></blockquote><p></p>
[QUOTE="Moorcrys, post: 1620215, member: 7814"] You may want to look through the player's handbook and find some druid spells that you feel would complement your character vision and work out a system where you receive those specific spells as special abilities at various levels. An off the top of my head example -- an animal messenger doesn't need to be a spell at all... at a certain level, say 3rd, your druid character could simply be able to influence a small animal to do a favor for you once or twice a day. Transport via plants would be a higher level ability, but you and the DM could work something out where it took you a minute (or several rounds) to convince the wood-spirits to carry you from one forest realm to another -- perhaps requiring a diplomacy or wild empathy check to do so. As was mentioned earlier I believe, instead of healing and curing spells you could gain the ability to create salves and potions that heal -- since you're giving up spellcasting which is a big 'balance' hit, they could be accomplished by craft checks and knowledge(nature) checks while you were in natural environments providing you had the time and the tools to do so (instead of taking an xp hit every time) with a limited shelf-life before the natural ingredients within began to turn and lose their usefulness. In other words you can use the spell-list as sort of an idea springboard for the types of abilities you'd like your druid to have, and then work out with the DM how and when they would be introduced into your character's life. It would take a little work but I think it'd be pretty rewarding and give you the sort of druid you'd like to play. Moorcrys [/QUOTE]
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Need Ideas: Balancing a Druid who doesn’t have spells.
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