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General Tabletop Discussion
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Need ideas for a city straddling two planes!
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<blockquote data-quote="Werebat" data-source="post: 7332372" data-attributes="member: 40158"><p>So I am unexpectedly running a new campaign that may begin very shortly. I've been lazily turning an idea over (and over) in my mind concerning a pair of prime material planes that are "close together" enough that travel from one to the other is relatively easy, especially in certain spots. If you remember the twin worlds of Arcane and Myrror from the old Master of Magic game, you're on the right track. Here and there are ancient gates between the worlds that are permanent and were build long ago by another civilization -- or maybe some of them were constructed more recently. Communities tend to crop up around these gates, as they offer unique trade and other opportunities.</p><p></p><p>One of the worlds is rather wet (lots of swamps), and the other is rather dry (arid lands). </p><p></p><p>I don't have a lot fleshed out other than that. I'm toying with the idea of adding a homebrewed psionicist built as a set of alternate "bloodlines" for the sorcerer. I have a few races and cultures I'm envisioning.</p><p></p><p>But I want to start the campaign off in one of the larger cities in the campaign's area, a city that is in some senses TWO cities, linked by a central gate between the two worlds. </p><p></p><p>I'm looking for ideas on how to flesh out this city and make it more alive. Notable NPCs, curious customs and fixtures, important organizations, unusual inhabitants or trade goods. Simple one liners are great for me to run with. </p><p></p><p>So have at it! I'm just hoping for a slush pile for me to wade through and pick cool ideas from. Thanks in advance!</p></blockquote><p></p>
[QUOTE="Werebat, post: 7332372, member: 40158"] So I am unexpectedly running a new campaign that may begin very shortly. I've been lazily turning an idea over (and over) in my mind concerning a pair of prime material planes that are "close together" enough that travel from one to the other is relatively easy, especially in certain spots. If you remember the twin worlds of Arcane and Myrror from the old Master of Magic game, you're on the right track. Here and there are ancient gates between the worlds that are permanent and were build long ago by another civilization -- or maybe some of them were constructed more recently. Communities tend to crop up around these gates, as they offer unique trade and other opportunities. One of the worlds is rather wet (lots of swamps), and the other is rather dry (arid lands). I don't have a lot fleshed out other than that. I'm toying with the idea of adding a homebrewed psionicist built as a set of alternate "bloodlines" for the sorcerer. I have a few races and cultures I'm envisioning. But I want to start the campaign off in one of the larger cities in the campaign's area, a city that is in some senses TWO cities, linked by a central gate between the two worlds. I'm looking for ideas on how to flesh out this city and make it more alive. Notable NPCs, curious customs and fixtures, important organizations, unusual inhabitants or trade goods. Simple one liners are great for me to run with. So have at it! I'm just hoping for a slush pile for me to wade through and pick cool ideas from. Thanks in advance! [/QUOTE]
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