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Need ideas for a city straddling two planes!
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<blockquote data-quote="Werebat" data-source="post: 7333593" data-attributes="member: 40158"><p>Good questions, Quickleaf.</p><p></p><p>First, let me tell Ovinomancer that I totally agree with him - that dual city with the gate in its center(s) is definitely going to be used. I was thinking of another city -- maybe just a town as you proposed, whose gate is submerged at the bottom of a lake and maybe doesn't even lead near to any populated areas on the other side (in a mangrove forest, for example). Or perhaps there is a village of inhuman things (Grippli?) living up in the trees nearby, but not anything huge.</p><p></p><p>Now, Quickleaf:</p><p></p><p>1. This is an impromptu campaign so I have no real ideas for the PCs being anything other than wandering adventurers ATM. I was envisioning kind of a sandbox campaign where I used swamp and arid terrain adventures.</p><p></p><p>2. Water can pass through the gates and will tend to move to stabilize pressure between them, meaning that a gate at the bottom of a lake will push out enough water to keep the water pressure on it roughly equal in both worlds. Note also that active spells can penetrate the barrier between worlds - I was thinking of making a 3rd or 4th level spell that could enable travelers to go from one of these specific worlds to the other, on its analogous point on the map (yes, this would mean that fortresses would need magical barriers or other things in order to account for this).</p><p></p><p>3. I'd imagine the arid world folk might consider themselves to be a bit more civilized and cultured than the "swampers" on the other side, and the "swampers" might think of their neighbors as somewhat uppity and sterile. The arid world would have easier access to mining resources like metal and stone, while the swamp world would have a relative abundance of food (and disease, etc). Have not really considered any nations as of yet, although you might see a situation closer to Dark Sun's city states, where most of the land on both worlds is relatively undesireable other than where there is a permanent juncture between planes.</p></blockquote><p></p>
[QUOTE="Werebat, post: 7333593, member: 40158"] Good questions, Quickleaf. First, let me tell Ovinomancer that I totally agree with him - that dual city with the gate in its center(s) is definitely going to be used. I was thinking of another city -- maybe just a town as you proposed, whose gate is submerged at the bottom of a lake and maybe doesn't even lead near to any populated areas on the other side (in a mangrove forest, for example). Or perhaps there is a village of inhuman things (Grippli?) living up in the trees nearby, but not anything huge. Now, Quickleaf: 1. This is an impromptu campaign so I have no real ideas for the PCs being anything other than wandering adventurers ATM. I was envisioning kind of a sandbox campaign where I used swamp and arid terrain adventures. 2. Water can pass through the gates and will tend to move to stabilize pressure between them, meaning that a gate at the bottom of a lake will push out enough water to keep the water pressure on it roughly equal in both worlds. Note also that active spells can penetrate the barrier between worlds - I was thinking of making a 3rd or 4th level spell that could enable travelers to go from one of these specific worlds to the other, on its analogous point on the map (yes, this would mean that fortresses would need magical barriers or other things in order to account for this). 3. I'd imagine the arid world folk might consider themselves to be a bit more civilized and cultured than the "swampers" on the other side, and the "swampers" might think of their neighbors as somewhat uppity and sterile. The arid world would have easier access to mining resources like metal and stone, while the swamp world would have a relative abundance of food (and disease, etc). Have not really considered any nations as of yet, although you might see a situation closer to Dark Sun's city states, where most of the land on both worlds is relatively undesireable other than where there is a permanent juncture between planes. [/QUOTE]
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