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Need ideas for a combatless trials!
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<blockquote data-quote="Rhenny" data-source="post: 7230136" data-attributes="member: 18333"><p>Just off the top of my head...</p><p></p><p>Trial of Cunning can be to navigate a strange maze. At different intersections there can be puzzles, riddles, locks, etc.(3 chests.."Where is fancy bred...is it in gold, silver or lead - pick the right chest! - one of my favorite Shakespeare riddles). Of course this will test player rather than character, but you can have ways for the characters to make checks to get clues/hints. You can also present them with areas in the maze where they need to use character skills to continue (How will they get through a wall of fire? Or get over a seemingly bottomless pit? Of course, depending on level and access to magic, some of these can be easier or harder). </p><p></p><p>If you don't want to make it contrived, the test of cunning could also be a test to acquire some item from an NPC or monster without fighting. If the creature is way too powerful to fight, it forces the PCs to steal, bargain, buy, etc. Then give them a few options as to how they can sell the item...maybe have 2 or 3 interested buyers. See if the PCs can figure out a way to get more $ from the sale or for them to determine which of the buyers need the item for the best reason (avoid selling to the one that has evil plans...sell to the one that will put the item to the best use).</p><p></p><p>Trial of Heart might be a situation where the PCs are presented with two choices. One of the choices involves doing something that will benefit them. The other choice involves doing something that will benefit others. You could even give them a glass heart shaped glowing orb...and if they choose to do the task that benefits themselves, as they progress in the task, the orb can begin to crack. This might give them the hint that they should abandon the task and do the other one. Or, if they pursue the task that helps others, the orb can pulse a deeper shade of red, and at the end, it can turn into a magic item they will be able to use, or it can be used later as a way to gain the trust of a faction or NPC who knows of the item.</p><p></p><p>Just a couple of quick thoughts.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7230136, member: 18333"] Just off the top of my head... Trial of Cunning can be to navigate a strange maze. At different intersections there can be puzzles, riddles, locks, etc.(3 chests.."Where is fancy bred...is it in gold, silver or lead - pick the right chest! - one of my favorite Shakespeare riddles). Of course this will test player rather than character, but you can have ways for the characters to make checks to get clues/hints. You can also present them with areas in the maze where they need to use character skills to continue (How will they get through a wall of fire? Or get over a seemingly bottomless pit? Of course, depending on level and access to magic, some of these can be easier or harder). If you don't want to make it contrived, the test of cunning could also be a test to acquire some item from an NPC or monster without fighting. If the creature is way too powerful to fight, it forces the PCs to steal, bargain, buy, etc. Then give them a few options as to how they can sell the item...maybe have 2 or 3 interested buyers. See if the PCs can figure out a way to get more $ from the sale or for them to determine which of the buyers need the item for the best reason (avoid selling to the one that has evil plans...sell to the one that will put the item to the best use). Trial of Heart might be a situation where the PCs are presented with two choices. One of the choices involves doing something that will benefit them. The other choice involves doing something that will benefit others. You could even give them a glass heart shaped glowing orb...and if they choose to do the task that benefits themselves, as they progress in the task, the orb can begin to crack. This might give them the hint that they should abandon the task and do the other one. Or, if they pursue the task that helps others, the orb can pulse a deeper shade of red, and at the end, it can turn into a magic item they will be able to use, or it can be used later as a way to gain the trust of a faction or NPC who knows of the item. Just a couple of quick thoughts. [/QUOTE]
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