shadow
First Post
Now that d20 Future is out, I'm thinking about running a near future/cyberpunk style campaign. Actually, to be technical I'm looking more at a near future, postcybrepunk campaign. (http://en.wikipedia.org/wiki/Postcyberpunk) Unlike the standard cyberpunk genre, which tends to be defeatist and nihilistic, I'm looking to run something a little more "heroic". (After a few too many sessions of World of Darkness and Shadowrun, my group has complained that they're a little burnt out on the nihilist "you can't win" style of games.) I don't mean that I want some black/white, high fantasy-esqe style of game, in fact I like the idea of a dark/gritty future. However, rather than just accepting everything, the PCs are on a mission to at least attempt to change things for the better. Rather than simply being mercs, the Pcs need to have some type of higher purpose.
This leads to the question, what should the overally focus of the campaign be? I have come up with three different possible campaign models:
1. Freedom Fighters: Many cyberpunk/near future campaigns assume that the government has become a fascist dictatorship. In this campaign model PCs would be fighting against the government to restore freedom. This has an advantage of offering a lot of direct action and a relatively easy way to come up with plots. However, the disadvantage is that it is relatively clichéd, and has the potential to become another "shoot 'em all up" style of game.
2. Dark Conspiracy: There is some type of conspiracy led by a powerful secret society. The PCs stumble across it and now have to fight against the secret cabal before they can unleash their plan, whatever it may be. (For an example of this type of plot, see Tad Williams' Otherland series.)
3. Supernatural Horror: Think d20 Modern's Shadowchasers campaign set in the near future. The PCs are the last line of defense against some type of supernatural menace. They work for some secret agency (whether private or government funded) to fight against the threat while the majority of the world remains unaware. This could allow me to integrate psionics and other FX abilities, but it has the potential to become another "monster of the week" campaign.
What do you think? Any other ideas for campaign models?
This leads to the question, what should the overally focus of the campaign be? I have come up with three different possible campaign models:
1. Freedom Fighters: Many cyberpunk/near future campaigns assume that the government has become a fascist dictatorship. In this campaign model PCs would be fighting against the government to restore freedom. This has an advantage of offering a lot of direct action and a relatively easy way to come up with plots. However, the disadvantage is that it is relatively clichéd, and has the potential to become another "shoot 'em all up" style of game.
2. Dark Conspiracy: There is some type of conspiracy led by a powerful secret society. The PCs stumble across it and now have to fight against the secret cabal before they can unleash their plan, whatever it may be. (For an example of this type of plot, see Tad Williams' Otherland series.)
3. Supernatural Horror: Think d20 Modern's Shadowchasers campaign set in the near future. The PCs are the last line of defense against some type of supernatural menace. They work for some secret agency (whether private or government funded) to fight against the threat while the majority of the world remains unaware. This could allow me to integrate psionics and other FX abilities, but it has the potential to become another "monster of the week" campaign.
What do you think? Any other ideas for campaign models?