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Need ideas for a disease-based scenario
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<blockquote data-quote="Turanil" data-source="post: 1971796" data-attributes="member: 9646"><p>First thing: I would let players encounter with diseased people before that particular adventure begins. That is, lets say that next session is "Killing the brigands" adventure, then the one after that "Diseased of Morgion" adventure. During "Killing the brigands" adventure the characters encounter two diseased person: one brigand, and one innocent peasant almost to die but begging for their help. Now, there should be something to be gained that would help subsequent curing of those diseased persons (typically some info: the affected brigand was a follower of Morgion). Then, during "Diseased of Morgion" adventure they encounter more and more of thses diseased people, and they must say "Hey! that's exactly as last time, but now we see many more people affected. </p><p></p><p>As to spread the disease, probably in this world none knowns about viruses. So there is a diseased item or person that many people have been touching lately, and that carries the plague. PCs must find that common denominator (the person or object those people have been touching), then find it, and try to learn where he got the disease he carries. The disease carrier may not be necessarily evil, but on the contrary be a good person who tries to help. When he encountered some strange people in a ruin (Morgion shrine) he unknowingly got rewarded with the disease he is now spreading without realizing it.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1971796, member: 9646"] First thing: I would let players encounter with diseased people before that particular adventure begins. That is, lets say that next session is "Killing the brigands" adventure, then the one after that "Diseased of Morgion" adventure. During "Killing the brigands" adventure the characters encounter two diseased person: one brigand, and one innocent peasant almost to die but begging for their help. Now, there should be something to be gained that would help subsequent curing of those diseased persons (typically some info: the affected brigand was a follower of Morgion). Then, during "Diseased of Morgion" adventure they encounter more and more of thses diseased people, and they must say "Hey! that's exactly as last time, but now we see many more people affected. As to spread the disease, probably in this world none knowns about viruses. So there is a diseased item or person that many people have been touching lately, and that carries the plague. PCs must find that common denominator (the person or object those people have been touching), then find it, and try to learn where he got the disease he carries. The disease carrier may not be necessarily evil, but on the contrary be a good person who tries to help. When he encountered some strange people in a ruin (Morgion shrine) he unknowingly got rewarded with the disease he is now spreading without realizing it. [/QUOTE]
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