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Need ideas for a good Greed Trap
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<blockquote data-quote="wingsandsword" data-source="post: 4110668" data-attributes="member: 14159"><p>Here's the best "greed trap" I ever saw, from a decently high level (13th level or so) AD&D 2e campaign. Because of campaign needs (artifact destruction), the party had to take a McGuffin to the 666th layer of the Abyss, albeit for a split-second. We plane-shifted to the Abyss and managed to find the portal to the 666th layer, which was in the form of a deep pit we had to climb down the walls of. The moment we crossed through to the 666th layer of the Abyss, the DM said we all get a Wish and he is making a table.</p><p></p><p>He explained that he is making a table, and we all get to roll on it. The PC's get to populate whatever is on the table with our own wishes.</p><p></p><p>One PC wished for his sword to become +5, another wished to be safely returned back to the party's citadel, and a few wish for totally harmless/innocuous things.</p><p></p><p>Then he tells each of us to roll percent, and if we want to resist anything now is the time to try to save. Everybody rolls, and of the ten PC's a couple decide they want to try to save because they are a little suspicious.</p><p></p><p>Well, it was the Abyss after all. . .every wish that was good was turned bad. One person had his sword cursed to become -5, another was transported to a random plane instead of back home (and to top it all, he rolled Negative Material Plane as the random plane, we had to use a Wish from a Ring of Wishes we had to get him back after that). The harmless, innocuous little wishes were granted, but the greedier the wish the worse it was turned back. In retrospect, nobody made a completely selfless wish so I don't know how he would have treated that.</p><p></p><p>Even though it was a decade ago, he still looks back on that as one of his better moments of DM'ing, albeit one he could never pull off again with the same group of players.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4110668, member: 14159"] Here's the best "greed trap" I ever saw, from a decently high level (13th level or so) AD&D 2e campaign. Because of campaign needs (artifact destruction), the party had to take a McGuffin to the 666th layer of the Abyss, albeit for a split-second. We plane-shifted to the Abyss and managed to find the portal to the 666th layer, which was in the form of a deep pit we had to climb down the walls of. The moment we crossed through to the 666th layer of the Abyss, the DM said we all get a Wish and he is making a table. He explained that he is making a table, and we all get to roll on it. The PC's get to populate whatever is on the table with our own wishes. One PC wished for his sword to become +5, another wished to be safely returned back to the party's citadel, and a few wish for totally harmless/innocuous things. Then he tells each of us to roll percent, and if we want to resist anything now is the time to try to save. Everybody rolls, and of the ten PC's a couple decide they want to try to save because they are a little suspicious. Well, it was the Abyss after all. . .every wish that was good was turned bad. One person had his sword cursed to become -5, another was transported to a random plane instead of back home (and to top it all, he rolled Negative Material Plane as the random plane, we had to use a Wish from a Ring of Wishes we had to get him back after that). The harmless, innocuous little wishes were granted, but the greedier the wish the worse it was turned back. In retrospect, nobody made a completely selfless wish so I don't know how he would have treated that. Even though it was a decade ago, he still looks back on that as one of his better moments of DM'ing, albeit one he could never pull off again with the same group of players. [/QUOTE]
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