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Need Ideas for a new sci-fi campaign I'm writing
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<blockquote data-quote="Herobizkit" data-source="post: 6298960" data-attributes="member: 36150"><p>Between TvTropes.org and Imdb.com, you quickly learn that every idea is ripped off from somewhere... so I say rip off stuff that hasn't been ripped off in a long time.</p><p></p><p>Like He-Man. 80's style. It's got (planet-bound) spaceships and lasers, but it also has wizards and scantily-clad barbarians. Sure, it has a Good vs. Evil generic plot, but it also has worlds in peril. So rip off The Neverending Story... a Darkness is slowly eating away the planet. Have a planet that is sunny 50% of the time, so that when one side of the planet is in daylight, the other in night. Now have that night destroy everything it touches and, with each passing day, the players' home world is slowly being devoured.</p><p></p><p>And there's always a war of some kind... because without conflict, there is no story. As the world is getting smaller, whole kingdoms of people (and beasts, and robots) are crowding into ever-shrinking land masses, which will undoubtedly cause friction.</p><p></p><p>If you don't want the players to trust each other, give them different bosses with varying objectives and see how it plays out.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6298960, member: 36150"] Between TvTropes.org and Imdb.com, you quickly learn that every idea is ripped off from somewhere... so I say rip off stuff that hasn't been ripped off in a long time. Like He-Man. 80's style. It's got (planet-bound) spaceships and lasers, but it also has wizards and scantily-clad barbarians. Sure, it has a Good vs. Evil generic plot, but it also has worlds in peril. So rip off The Neverending Story... a Darkness is slowly eating away the planet. Have a planet that is sunny 50% of the time, so that when one side of the planet is in daylight, the other in night. Now have that night destroy everything it touches and, with each passing day, the players' home world is slowly being devoured. And there's always a war of some kind... because without conflict, there is no story. As the world is getting smaller, whole kingdoms of people (and beasts, and robots) are crowding into ever-shrinking land masses, which will undoubtedly cause friction. If you don't want the players to trust each other, give them different bosses with varying objectives and see how it plays out. [/QUOTE]
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