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General Tabletop Discussion
*Pathfinder & Starfinder
Need ideas for a parties mechanical companion rules.
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<blockquote data-quote="Dingo333" data-source="post: 5562179" data-attributes="member: 6672910"><p>The way I would do it would be as if an animal companion was added to the group</p><p></p><p>work it so the Golem has 3/4 the APL in HD, the magic user(s) in the group could either hire a golemancer to create/outfit new gear for the golem or modify existing loot. Alternately, you could allow the magic users to take the craft construct feat so they can build your golem (and more).</p><p></p><p>Another option: Golem Cohort, its HD is fixed (PC pick and build a golem body, implanting the core) and the golem gains levels in a class (your pick since this is an NPC). Restrictions, Party must pay for the full cost of the body and its HD can't be less then 2 below the APL, (use class levels to get to the right level)</p><p></p><p>Another option, if cores are interchangeable in bodies, allow your players to swap out bodies as they wish (provided they pay for each body and take the time to swap cores). Carrying around 5000 lbs of glass may be difficult for them, but I think you and them will like the flexibility of this approach better. Make is 3 rounds to a minute to extract, implant and active so its a little bit difficult to do mid combat but still possible</p></blockquote><p></p>
[QUOTE="Dingo333, post: 5562179, member: 6672910"] The way I would do it would be as if an animal companion was added to the group work it so the Golem has 3/4 the APL in HD, the magic user(s) in the group could either hire a golemancer to create/outfit new gear for the golem or modify existing loot. Alternately, you could allow the magic users to take the craft construct feat so they can build your golem (and more). Another option: Golem Cohort, its HD is fixed (PC pick and build a golem body, implanting the core) and the golem gains levels in a class (your pick since this is an NPC). Restrictions, Party must pay for the full cost of the body and its HD can't be less then 2 below the APL, (use class levels to get to the right level) Another option, if cores are interchangeable in bodies, allow your players to swap out bodies as they wish (provided they pay for each body and take the time to swap cores). Carrying around 5000 lbs of glass may be difficult for them, but I think you and them will like the flexibility of this approach better. Make is 3 rounds to a minute to extract, implant and active so its a little bit difficult to do mid combat but still possible [/QUOTE]
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Need ideas for a parties mechanical companion rules.
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