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Need ideas for a sea based adventure
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<blockquote data-quote="RangerWickett" data-source="post: 476604" data-attributes="member: 63"><p>An idea for a long-running campaign. You start off mentioning that the winds have been acting funny lately, and so the party will be having to navigate some unusual routes that head farther out to sea than most sailors like to go. The truth is that a group of bad guys have found a fragment of the shattered phylacetry that once belonged to an incredibly powerful lich aeromancer. Right now all they can do is use a portion of his undead power to disrupt trade routes, but their eventual goal is to create a storm that will lay waste to most of the west coast of Faerun.</p><p></p><p>Who are the bad guys? Maybe drow, hoping to kill off many surface-worlders to make their invasion easier. Maybe bitter Elves of Evermeet, hoping to stop the occasional invasions that try to assault their sanctuary island. Maybe a group of pirates who have gotten hold of a gnomish gadget that lets their ships travel without wind (steam power, or perhaps a machine that generates its own wind).</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 476604, member: 63"] An idea for a long-running campaign. You start off mentioning that the winds have been acting funny lately, and so the party will be having to navigate some unusual routes that head farther out to sea than most sailors like to go. The truth is that a group of bad guys have found a fragment of the shattered phylacetry that once belonged to an incredibly powerful lich aeromancer. Right now all they can do is use a portion of his undead power to disrupt trade routes, but their eventual goal is to create a storm that will lay waste to most of the west coast of Faerun. Who are the bad guys? Maybe drow, hoping to kill off many surface-worlders to make their invasion easier. Maybe bitter Elves of Evermeet, hoping to stop the occasional invasions that try to assault their sanctuary island. Maybe a group of pirates who have gotten hold of a gnomish gadget that lets their ships travel without wind (steam power, or perhaps a machine that generates its own wind). [/QUOTE]
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