Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Need ideas for insane PC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kramis" data-source="post: 116647" data-attributes="member: 2084"><p>So, I've been toying with the idea of playing an insane PC in an upcoming campaign for a total change of pace. Assuming it's ok with the DM, I wanted some ideas on "special characteristics" that are balanced yet fitting and possibly entertaining.</p><p></p><p>I was going to have a background rife with hooks ... character used to be a very powerful telepath, but something went wrong (either faced off with the wrong bad guy, went for some forbidden knowledge type of stuff, etc.). So when he now levels up, he more "remembers" lost powers.</p><p></p><p>Besides just roll playing him in an entertaining (and potentially annoying to the other players) fashion, the obvious thing is to modify his powers. For example, Brain Lock now becomes "Dance with me". He uses this power to compell someone to dance with him. They can still defend as usual, though on each one's turn (me and the dance partner) you can make an opposed will roll to try and "lead" your partner half your movement somewhere. Same duration and other stats as Brain Lock. Higher level version of this could be a rumba line, or whatever it's called, where everyone holds each other's hips and dances in a line. It could compell others seeing it to join, unfortuantely including your allies (or not so unfortunate).</p><p></p><p>Anyway, random spell suggestion are always welcome, but I was looking more suggestions on core modification outside the normal scope of the rules. And everything has to be balanced.</p><p></p><p>A few things I was thinking of was -4 with all charisma based skills vs. most people. Maybe +2 to saves vs. mind control since my mind is so random, but this has to be balanced by a decent minus. I was also thinking of having people have a really hard time remembering me or anything about me. I can't tell if this is a plus or minus, or maybe both depending on the circumstances, but it seemed like a cool effect that fit the character concept.</p><p></p><p>That about as far as I got. I think it would be quite a challenge to play so I'm looking forward to making it work out, should be really interesting, and I think the DM will like it, though the other players will probably go up and down on being entertained mixed with annoyance when I work against them sometimes.</p><p></p><p>I was thinking of trying to adapt the wild magic rules to psionics for this character too.</p><p></p><p>Anyway, opinions welcome.</p></blockquote><p></p>
[QUOTE="kramis, post: 116647, member: 2084"] So, I've been toying with the idea of playing an insane PC in an upcoming campaign for a total change of pace. Assuming it's ok with the DM, I wanted some ideas on "special characteristics" that are balanced yet fitting and possibly entertaining. I was going to have a background rife with hooks ... character used to be a very powerful telepath, but something went wrong (either faced off with the wrong bad guy, went for some forbidden knowledge type of stuff, etc.). So when he now levels up, he more "remembers" lost powers. Besides just roll playing him in an entertaining (and potentially annoying to the other players) fashion, the obvious thing is to modify his powers. For example, Brain Lock now becomes "Dance with me". He uses this power to compell someone to dance with him. They can still defend as usual, though on each one's turn (me and the dance partner) you can make an opposed will roll to try and "lead" your partner half your movement somewhere. Same duration and other stats as Brain Lock. Higher level version of this could be a rumba line, or whatever it's called, where everyone holds each other's hips and dances in a line. It could compell others seeing it to join, unfortuantely including your allies (or not so unfortunate). Anyway, random spell suggestion are always welcome, but I was looking more suggestions on core modification outside the normal scope of the rules. And everything has to be balanced. A few things I was thinking of was -4 with all charisma based skills vs. most people. Maybe +2 to saves vs. mind control since my mind is so random, but this has to be balanced by a decent minus. I was also thinking of having people have a really hard time remembering me or anything about me. I can't tell if this is a plus or minus, or maybe both depending on the circumstances, but it seemed like a cool effect that fit the character concept. That about as far as I got. I think it would be quite a challenge to play so I'm looking forward to making it work out, should be really interesting, and I think the DM will like it, though the other players will probably go up and down on being entertained mixed with annoyance when I work against them sometimes. I was thinking of trying to adapt the wild magic rules to psionics for this character too. Anyway, opinions welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need ideas for insane PC
Top