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<blockquote data-quote="No Ones Fool" data-source="post: 1476383" data-attributes="member: 18235"><p><strong>More, More, More!</strong></p><p></p><p><em>World in Perspective</em></p><p>This small glass orb is a highly delicate and precious item. Floating within the glass is a tiny, but fully formed world populated with miniscule plants, animals, and one or more races of sentient life forms. The terrain of the world varies according to it's owner's whim, from fertile plains and deep blue oceans to barren deserts and poisonous clouds of gas. Other details can be controled as well, including day and night cycles, weather patterns, and geo-physical events. The only thing unalterable factor are the lifeforms, which the cannot be directly affected, although other changes could achieve the desired effect. A World in Perspective that loses all of it's lifeforms loses most abilities. The owner must be in contact with the orb to make these changes.</p><p></p><p>The inhabitants of this world may be trapped within the globe, but they can still peer out beyond their stars and observe outside their orb. By asking the inhabitants of the world, it's possible to learn of recent events that in the general area that the globe resides in. Anyone speaking the command word while adjacent to the globe is transported to an arrival point fixed by the owner. While within the orb the owner cannot change any variables until he leaves. Only the world's owner can leave the globe on his own will. Others must be willed out by the owner. Items that originated within the orb cannot be removed from the globe, but objects from the outside world can be brought into the world. </p><p></p><p>The inhabitants of the world are well aware that another larger world exists outside of their own, and know that their lives are ruled by an omnipotent being residing outside the globe. Many of the people inside these worlds worship their owners, but exceptions exist. A kind owner is loved and respected, but a cruel one is feared. </p><p></p><p>Before any changes can be made to the globe, a new owner must attune himself to the world. This involves living within the globe itself until he connects to it's energy (DM's descretion, but usually involves exploration of the world). </p><p></p><p>The world is unaffected by most outside factors. However it can still be shattered. This is a gravely vile act (the destruction of an entire world!), and any being willfuly breaking the orb must make a Will save (DC 23) or be haunted with foul dreams permantly, cursed to never sleep soundly again (always fatigued). No mortal magic can ever remove this burden from a soul.</p><p></p><p>Rumors exist of a series of worlds linked with <em>Gate</em> spells. </p><p></p><p>Strong Universal (evocation if <em>Miracle</em> is used; CL 20th; Prerequisites: <em>Wish</em> or <em>Miracle</em>; Market Price: 180,000 GP</p></blockquote><p></p>
[QUOTE="No Ones Fool, post: 1476383, member: 18235"] [b]More, More, More![/b] [I]World in Perspective[/I] This small glass orb is a highly delicate and precious item. Floating within the glass is a tiny, but fully formed world populated with miniscule plants, animals, and one or more races of sentient life forms. The terrain of the world varies according to it's owner's whim, from fertile plains and deep blue oceans to barren deserts and poisonous clouds of gas. Other details can be controled as well, including day and night cycles, weather patterns, and geo-physical events. The only thing unalterable factor are the lifeforms, which the cannot be directly affected, although other changes could achieve the desired effect. A World in Perspective that loses all of it's lifeforms loses most abilities. The owner must be in contact with the orb to make these changes. The inhabitants of this world may be trapped within the globe, but they can still peer out beyond their stars and observe outside their orb. By asking the inhabitants of the world, it's possible to learn of recent events that in the general area that the globe resides in. Anyone speaking the command word while adjacent to the globe is transported to an arrival point fixed by the owner. While within the orb the owner cannot change any variables until he leaves. Only the world's owner can leave the globe on his own will. Others must be willed out by the owner. Items that originated within the orb cannot be removed from the globe, but objects from the outside world can be brought into the world. The inhabitants of the world are well aware that another larger world exists outside of their own, and know that their lives are ruled by an omnipotent being residing outside the globe. Many of the people inside these worlds worship their owners, but exceptions exist. A kind owner is loved and respected, but a cruel one is feared. Before any changes can be made to the globe, a new owner must attune himself to the world. This involves living within the globe itself until he connects to it's energy (DM's descretion, but usually involves exploration of the world). The world is unaffected by most outside factors. However it can still be shattered. This is a gravely vile act (the destruction of an entire world!), and any being willfuly breaking the orb must make a Will save (DC 23) or be haunted with foul dreams permantly, cursed to never sleep soundly again (always fatigued). No mortal magic can ever remove this burden from a soul. Rumors exist of a series of worlds linked with [I]Gate[/I] spells. Strong Universal (evocation if [I]Miracle[/I] is used; CL 20th; Prerequisites: [I]Wish[/I] or [I]Miracle[/I]; Market Price: 180,000 GP [/QUOTE]
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