Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need ideas for persistent BBEG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6100155" data-attributes="member: 4937"><p>Well, I think the way to handle this is to make it something that has happened far off stage and the PC's are dealing not with the issue itself, but with its tragic after math.</p><p></p><p>But if you think that rape is the darkest issue that I brought up in that summary, you really aren't thinking it through. Many of the vectors aren't even aware that they aren't human. Some of them have legitimately become the loving spouses of pure strain humans, and are busy breeding wonderful laughing happy children - who may or not be the sort that smile and offer their brains and willing service to the first mindflayer that comes along or who automatically fail saving throws versus a mindflayers mental powers.</p><p></p><p>The really terrible question here is what are you willing to see as a monster. I think this is such a terrible question that there really ought to be an 'out' here, even if you don't make it immediately obvious it's there if you are looking for one hard enough. The consequence of inaction is unthinkable. Ruthlessly killing the hybrids is effective, but probably unthinkable to most good characters - especially if they find even one hybrid that can resist. For me the out that is hidden in the summary is the PC's gaining control of and repurposing phase 3 of the program. A sufficiently knowledge PC ought to be able to turn the last phase against the hybrids as a skill challenge, creating a disease that removes their mutations (mild failure on a the skill challenge creates a diseasse that is lethal to them!). Another possible out is gaining control of the Prototype, possibly by an Epic act of diplomacy that reaches through to his humanity, or worse come to worse by magical means. More likely, one of his own children is more human than he is (of course, some may also be less, in the sense that humanity itself can often be very inhuman), and can be reached to alter phase 3 provided the PC's can gain control of the main base before it is too late. An even more ambitious campaign altering 'out' is simply achieving genocide of the mind flayers, rendering the mutations harmless . But the thing I like about this campaign outline is that it really allows for alignment to play a major role in how the game plays out, including intraparty conflict over the issue of what to do about a very non-standard threat to human existance (at least within a fantasy context).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6100155, member: 4937"] Well, I think the way to handle this is to make it something that has happened far off stage and the PC's are dealing not with the issue itself, but with its tragic after math. But if you think that rape is the darkest issue that I brought up in that summary, you really aren't thinking it through. Many of the vectors aren't even aware that they aren't human. Some of them have legitimately become the loving spouses of pure strain humans, and are busy breeding wonderful laughing happy children - who may or not be the sort that smile and offer their brains and willing service to the first mindflayer that comes along or who automatically fail saving throws versus a mindflayers mental powers. The really terrible question here is what are you willing to see as a monster. I think this is such a terrible question that there really ought to be an 'out' here, even if you don't make it immediately obvious it's there if you are looking for one hard enough. The consequence of inaction is unthinkable. Ruthlessly killing the hybrids is effective, but probably unthinkable to most good characters - especially if they find even one hybrid that can resist. For me the out that is hidden in the summary is the PC's gaining control of and repurposing phase 3 of the program. A sufficiently knowledge PC ought to be able to turn the last phase against the hybrids as a skill challenge, creating a disease that removes their mutations (mild failure on a the skill challenge creates a diseasse that is lethal to them!). Another possible out is gaining control of the Prototype, possibly by an Epic act of diplomacy that reaches through to his humanity, or worse come to worse by magical means. More likely, one of his own children is more human than he is (of course, some may also be less, in the sense that humanity itself can often be very inhuman), and can be reached to alter phase 3 provided the PC's can gain control of the main base before it is too late. An even more ambitious campaign altering 'out' is simply achieving genocide of the mind flayers, rendering the mutations harmless . But the thing I like about this campaign outline is that it really allows for alignment to play a major role in how the game plays out, including intraparty conflict over the issue of what to do about a very non-standard threat to human existance (at least within a fantasy context). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need ideas for persistent BBEG
Top