Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need ideas for populating island
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MaxKaladin" data-source="post: 131981" data-attributes="member: 1196"><p>My players have set out for a new area of the campaign world in search of a long lost repository of magical knowledge. The spot I've chosen to place their goal is a large, as yet unnamed, 'island' on the western edge of the 'known world'. I've included a pretty lengthy description at the end of the message and can put up an unfinished map after work if there is sufficient interest. </p><p></p><p>I'm fishing for ideas for populating the island. It's about 100 by 300 miles and I envision it being a wild and unsettled place for the most part. The only established fact is that there is a version of Freeport on the eastern end. I've not decided if I'll use the published Freeport or go ahead and make my own. In either case, it's a pirate haven and a port where all sorts of business that would otherwise be illegal is conducted. That's pretty much it's only purpose as it's off the normal trade routes and isn't really a source for goods itself. I figure Freeport will have some surrounding villages for food and other materials and that various successful pirate lords and other criminal types might have settled up and down the nearby coast carving out their own little enclaves on the island, but that's about it. The rest of the island is undeveloped. </p><p></p><p>At this point I'm fishing for ideas about what to put out there. I want more than a random encounter table. I have vague ideas about elvish and hobgoblin settlements locked in perpetual warfare. Maybe the whole island is a network of human-demihuman-humanoid tribal territories. Perhaps the odd cult has an outpost. Perhaps wizards seeking privacy or terribly powerful monsters who have carved out their own territory. Whatever it is has to be tough enough that the interior wouldn't be heavily settled but not so tough as to wipe out a group of (approximately when they get there) 6-7th level characters. </p><p></p><p></p><p>Thanks</p><p></p><p>==========</p><p>Physically, the island is about 300 miles long east-west and about 100 north south. It has a number of good, sheltered harbors scattered around its coasts. The largest are on the east coast and the northwest coast are really large bays a dozen miles or more across with multiple anchorages along them. (The island was part of a map generated by Fractal Terrains from Profantasy so there is a lot of pre-made coastline and elevation detail.) To the west is open ocean. A few other islands lie in that direction, most prominent being the near-legendary final refuge of the Gaelish (celtic) people. To the south is the campaign's version of Africa. To the North is open ocean, though after a thousand miles or more you eventually hit Thule (Scandinavia). To the east is, most prominently the Tarantine Empire (Rome/Byzantium) and the rest of civilization (all of it a few hundred miles away). There are hills running north south about a hundred miles from the east coast and east west about 50-75 miles from the north coast. There are a number of inland lakes, including a large one about 30-40 miles across near the south shore. The island lies at about 32 degrees north latitude. Thus, I picture a near-subtropical climate and forests rather than jungles covering much of the island.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 131981, member: 1196"] My players have set out for a new area of the campaign world in search of a long lost repository of magical knowledge. The spot I've chosen to place their goal is a large, as yet unnamed, 'island' on the western edge of the 'known world'. I've included a pretty lengthy description at the end of the message and can put up an unfinished map after work if there is sufficient interest. I'm fishing for ideas for populating the island. It's about 100 by 300 miles and I envision it being a wild and unsettled place for the most part. The only established fact is that there is a version of Freeport on the eastern end. I've not decided if I'll use the published Freeport or go ahead and make my own. In either case, it's a pirate haven and a port where all sorts of business that would otherwise be illegal is conducted. That's pretty much it's only purpose as it's off the normal trade routes and isn't really a source for goods itself. I figure Freeport will have some surrounding villages for food and other materials and that various successful pirate lords and other criminal types might have settled up and down the nearby coast carving out their own little enclaves on the island, but that's about it. The rest of the island is undeveloped. At this point I'm fishing for ideas about what to put out there. I want more than a random encounter table. I have vague ideas about elvish and hobgoblin settlements locked in perpetual warfare. Maybe the whole island is a network of human-demihuman-humanoid tribal territories. Perhaps the odd cult has an outpost. Perhaps wizards seeking privacy or terribly powerful monsters who have carved out their own territory. Whatever it is has to be tough enough that the interior wouldn't be heavily settled but not so tough as to wipe out a group of (approximately when they get there) 6-7th level characters. Thanks ========== Physically, the island is about 300 miles long east-west and about 100 north south. It has a number of good, sheltered harbors scattered around its coasts. The largest are on the east coast and the northwest coast are really large bays a dozen miles or more across with multiple anchorages along them. (The island was part of a map generated by Fractal Terrains from Profantasy so there is a lot of pre-made coastline and elevation detail.) To the west is open ocean. A few other islands lie in that direction, most prominent being the near-legendary final refuge of the Gaelish (celtic) people. To the south is the campaign's version of Africa. To the North is open ocean, though after a thousand miles or more you eventually hit Thule (Scandinavia). To the east is, most prominently the Tarantine Empire (Rome/Byzantium) and the rest of civilization (all of it a few hundred miles away). There are hills running north south about a hundred miles from the east coast and east west about 50-75 miles from the north coast. There are a number of inland lakes, including a large one about 30-40 miles across near the south shore. The island lies at about 32 degrees north latitude. Thus, I picture a near-subtropical climate and forests rather than jungles covering much of the island. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need ideas for populating island
Top