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Need ideas for populating island
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<blockquote data-quote="MaxKaladin" data-source="post: 134089" data-attributes="member: 1196"><p>Thanks for the input...</p><p></p><p>I'm thinking about removing Freeport completely and sticking it a few hundred miles away on the next nearest land in order to increase the isolation factor. That way any settlements on the island will be small tribal villages near the coast. </p><p></p><p>The motivation for going to the island is a ruin. The ruin is said to be full of magical knowledge and I'm sure many PCs have visions of magic items dancing in their heads. The thing is they don't have the map. They've seen it and know where it's supposed to be, but the actual map is in the possession of someone else who is trying to find the same ruins. This sets up potential for Indiana Jones type situations like when he was racing Belloq and/or the Nazis to the Arc or the Grail. Just like an Indiana Jones movie, there will be a twist nobody expected. The builders thought books and scrolls had two big disadvantages. They were fragile and decayed quickly and they could be easily carried off. Thus, they carved all their most important knowledge on the walls of a vast cave complex to prevent decay or thieves carrying them off. Anyone who wants their secrets will have to spend a long time camping out there to copy them....</p><p></p><p>I could just populate the island with generic 'monsters', I suppose. A quick flip through the MM should net me with plenty of things that live in subtropical areas. It does seem odd that there wouldn't be intelligent inhabitants though. Practically every habitable part of earth has been occupied for a long time now. It seems strange that there wouldn't be at least some tribal humanoids scattered here and there. I suppose it could be like the amazon where you have scattered tribes with huge uninhabited swathes between them. Perhaps mostly coastal tribes with the inland areas considered the home of unspeakable, indescribable horrors.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 134089, member: 1196"] Thanks for the input... I'm thinking about removing Freeport completely and sticking it a few hundred miles away on the next nearest land in order to increase the isolation factor. That way any settlements on the island will be small tribal villages near the coast. The motivation for going to the island is a ruin. The ruin is said to be full of magical knowledge and I'm sure many PCs have visions of magic items dancing in their heads. The thing is they don't have the map. They've seen it and know where it's supposed to be, but the actual map is in the possession of someone else who is trying to find the same ruins. This sets up potential for Indiana Jones type situations like when he was racing Belloq and/or the Nazis to the Arc or the Grail. Just like an Indiana Jones movie, there will be a twist nobody expected. The builders thought books and scrolls had two big disadvantages. They were fragile and decayed quickly and they could be easily carried off. Thus, they carved all their most important knowledge on the walls of a vast cave complex to prevent decay or thieves carrying them off. Anyone who wants their secrets will have to spend a long time camping out there to copy them.... I could just populate the island with generic 'monsters', I suppose. A quick flip through the MM should net me with plenty of things that live in subtropical areas. It does seem odd that there wouldn't be intelligent inhabitants though. Practically every habitable part of earth has been occupied for a long time now. It seems strange that there wouldn't be at least some tribal humanoids scattered here and there. I suppose it could be like the amazon where you have scattered tribes with huge uninhabited swathes between them. Perhaps mostly coastal tribes with the inland areas considered the home of unspeakable, indescribable horrors. [/QUOTE]
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