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Need ideas for 'super science' innovations in a fantasy setting
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<blockquote data-quote="Fiddleback" data-source="post: 6067186" data-attributes="member: 6704070"><p>1. You need a B.I.G. gun. Ballisticaly Inserted Golems. It's a giant cannon into which you can insert a capsule containing one to three golems and their gear. The B.I.G. Gun fires the capsule deep behind enemy lines. Capsule then opens and releases the golems to wreak havoc on the enemy.</p><p></p><p>2. Anti-magic landmines. Does what it says on the tin. Triggers off a detect magic spell with close range area of effect. (yes, they might occasionally blow up off their own spells, but hey! that's half the fun) When magic is detected they release a burst of anti-magic, disabling whatever it was that set them off in the first place.</p><p></p><p>3. Clockwork Bull. A wind up/steam powered siege breaker. Wind it up, point it in the right direction and let it go. Rams any obstacles in it's way until it either breaks the object or runs out.</p><p></p><p>4. The Headsman. Air dropped mechanical device approximately 2.5 meters tall and about half a meter across. As it falls through the air a pair of fins on the side of the device induce a spin which, at sufficient air speed, cause three blades to deploy and project horizontally from the sides of the device with a span of about 10 meters. The blades pick up speed and momentum as the device continues to fall until it strikes the ground and embeds itself up-right with blades spinning among enemy troops. Said blades then decapitate anyone unlucky enough to be in their range. A number of these dropped along enemy front lines or in enemy formations can be devastating. Also interesting to use against troops confined to relatively small spaces such as one might find aboard a ship.</p><p></p><p>5. I.C.G.M. The Imp Controlled Guided Missile. Specially trained Imps are used to direct missiles from inside against an enemy at great distances. Ditto Imp Controlled Guided Torpedoes.</p><p></p><p>6. A theoretical suggestion. The chief problem with an underwater vehicle, like a submarine, in a steam driven technology is not so much making it go, but dealing with the quantities of oxygen needed to make the fire burn continuously and eliminating the smoke. Running intake and output pipes up to the surface solves this, but severely limits the depth to which such vehicles can operate. Suggested solution: Specially created large bags of holding. While they do not offer an infinite supply of oxygen or infinite storage space for exhaust, the should provide, if of a large enough size, sufficient reserves for limited duration deep runs long enough to invade or protect deep water ports or infiltrate troops up necessarily deep rivers. Simply attach one bag of oxygen to the intake and one to the exhaust and go to it. (Interesting side question: Would a bag of holding full of oxygen impact a submarine's buoyancy?)</p></blockquote><p></p>
[QUOTE="Fiddleback, post: 6067186, member: 6704070"] 1. You need a B.I.G. gun. Ballisticaly Inserted Golems. It's a giant cannon into which you can insert a capsule containing one to three golems and their gear. The B.I.G. Gun fires the capsule deep behind enemy lines. Capsule then opens and releases the golems to wreak havoc on the enemy. 2. Anti-magic landmines. Does what it says on the tin. Triggers off a detect magic spell with close range area of effect. (yes, they might occasionally blow up off their own spells, but hey! that's half the fun) When magic is detected they release a burst of anti-magic, disabling whatever it was that set them off in the first place. 3. Clockwork Bull. A wind up/steam powered siege breaker. Wind it up, point it in the right direction and let it go. Rams any obstacles in it's way until it either breaks the object or runs out. 4. The Headsman. Air dropped mechanical device approximately 2.5 meters tall and about half a meter across. As it falls through the air a pair of fins on the side of the device induce a spin which, at sufficient air speed, cause three blades to deploy and project horizontally from the sides of the device with a span of about 10 meters. The blades pick up speed and momentum as the device continues to fall until it strikes the ground and embeds itself up-right with blades spinning among enemy troops. Said blades then decapitate anyone unlucky enough to be in their range. A number of these dropped along enemy front lines or in enemy formations can be devastating. Also interesting to use against troops confined to relatively small spaces such as one might find aboard a ship. 5. I.C.G.M. The Imp Controlled Guided Missile. Specially trained Imps are used to direct missiles from inside against an enemy at great distances. Ditto Imp Controlled Guided Torpedoes. 6. A theoretical suggestion. The chief problem with an underwater vehicle, like a submarine, in a steam driven technology is not so much making it go, but dealing with the quantities of oxygen needed to make the fire burn continuously and eliminating the smoke. Running intake and output pipes up to the surface solves this, but severely limits the depth to which such vehicles can operate. Suggested solution: Specially created large bags of holding. While they do not offer an infinite supply of oxygen or infinite storage space for exhaust, the should provide, if of a large enough size, sufficient reserves for limited duration deep runs long enough to invade or protect deep water ports or infiltrate troops up necessarily deep rivers. Simply attach one bag of oxygen to the intake and one to the exhaust and go to it. (Interesting side question: Would a bag of holding full of oxygen impact a submarine's buoyancy?) [/QUOTE]
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