Need info from Maidenheim on Feats!

Valkyrie

First Post
I've got a woman in my campaign group who wishes to play an amazon woman and wishes to take the following Feats from the Madienheim Campaign Setting book:

Amazon Archery
Amazon Fighting
Amazon Initiative
Amazon Riding
Amazon Strike

There's a problem, none of us have any idea how to find this sourcebook! We've looked online and at every comicbook shop! We're not even sure we can afford it really. All we basically need in our group is info on the Feats above.

Can anyone e-mail me info on the Feats above? My e-mail is z.calibur@yahoo.com. Also, does anyone know where I can find a 3.5 updated version of the Gygax module "Isle of the Ape"? It wouldn't be in Dragon Magazine would it?
 

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Nope and we can't find it anywhere! Plus we don't want the info from the whole book. We just need the info on the following Feats:

Amazon Archery
Amazon Fighting
Amazon Initiative
Amazon Riding
Amazon Strike
 

well val, it doesn't look good at all. i found 1) people for the past 2 years trying to find it and failing but 2) a discussion of amazon initiative where it was pointed out that the feat isn't always as useful as improved initiative because the enemy has to be underestimating the amazon (which seems like a very difficult mechanism for gaming).

i did find an amazon class that gives her ridiculous feats at first level and makes them lbetter than arcane archers in many ways. d6 hps though.
Lvl Base Attack fort / ref / will Special
1 +1 +0 / +2 / +0 Precise Shot, Point Blank Shot, Far Shot, Rapid Shot, True Strike
2 +2 +0 / +3 / +0 Critical Strike, Uncanny Dodge {Dex bonus to AC}, Fast Movement
3 +3 +1 / +3 / +1 Power Strike
4 +4 +1 / +4 / +1 Magic Arrow +1
5 +5 +1 / +4 / +1 Dodge Missiles, Uncanny Dodge {can't be flanked}
6 +6/+1 +2 / +5 / +2
7 +7/+2 +2 / +5 / +2 Fire Arrow, Cold Arrow
8 +8/+3 +2 / +6 / +2 Uncanny Dodge {+1 against traps}, Magic Arrow +2
9 +9/+4 +3 / +6 / +3
10 +10/+5 +3 / +7 / +3
11 +11/+6/+1 +3 / +7 / +3 Impale
12 +12/+7/+2 +4 / +8 / +4 Exploding Arrow, Magic Arrow +3
13 +13/+8/+3 +4 / +8 / +4 Pierce
14 +14/+9/+4 +4 / +9 / +4
15 +15/+10/+5 +5 / +9 / +5 Inner Sight, Guided Arrow
 


What Lottrbacchus said. They mainly rely on an amazon fighting a man from another culture, that underestimates them. They kind of feel awkward if you are not using the setting from the sourcebook.
They're also are not particularly noteworthy, either. You could probably make them yourself just going off of the names and have them be very close to how they appear in the book. (not meant as a slight to the designers of said book, either.) You could even give them a little more "oomph" based on your particular vision of what an amazon culture looks like in your own campaign.
 

Valkyrie said:
Thank you but I'd perfer info on all the Feats if you can give it but thanks anyway for giving it your best shot. ^_^
well, here is the info for the feats from this version of amazon. also, the last 5 levels and skills, etc:
16 +16/+11/+6/+1 +5 /+10/ +5 Magic Arrow +4
17 +17/+12/+7/+2 +5 /+10/ +5
18 +18/+13/+8/+3 +6 /+11/ +6
19 +19/+14/+9/+4 +6 /+11/ +6
20 +20/+15/+10/+5 +6 /+12/ +6 Magic Arrow +5

CLASS SKILLS
The Amazons class skills {and the key ability for each skill} are Balance {Dex}, Climb {Str}, Escape Artist {Dex}, Heal {Wis}, Hide {Dex}, Jump {Str}, Listen {Wis}, Move Silently {Dex}, Ride {Dex}, Search {Int}, Spot {Wis}, Swim {Str}, Tumble {Dex}, Use Rope {Dex}, and Wilderness Lore {Wis}. See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at 1st Level: {4 + Int modifier} x 4.
Skill Points at Each Additional Level: 4 + Int modifier.

Weapon and Armour Proficiency: The Amazon is proficient with all simple and martial ranged weapons as well as halfspears and shortspears, light armour, medium armour, and shields.
***NOTE-ONLY SPEARS FOR MELEE***
Precise Shot: The Amazon gains the Precise Shot Feat for free at 1st Level.
Point Blank Shot: The Amazon gains the Point Blank Shot Feat for free at 1st Level.
Far Shot: The Amazon gains the Far Shot Feat for free at 1st Level.
Rapid Shot: The Amazon gainst the Rapid Shot Feat for free at 1st Level.
True Strike: Once per day starting at 1st Level the Amazon can make a single ranged attack with a +20 bonus to hit.
Critical Strike: Beginning at 2nd Level, any critical roll that is also a hit is an instant critical.
Uncanny Dodge: This ability is exactly the same as a Rogue. The bonuses are gained at 2nd, 5th, and 8th Level respectively.
Fast Movement: Upon reaching 2nd Level, the Amazon is able to move at 1.5 times her base speed so long as she is wearing light armour.
Power Strike: At 3rd Level, the Amazon is able to deliver devastating blows with ranged and thrown weapons. On your action, before making attack rolls for a round, you may choose to subtract a number from all ranged attack rolls and add the same number to all ranged damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next action.
Magic Arrow: Starting at 4th Level and every 4 levels thereafter {8th, 12th, 16th, 20th}, every type of ranged ammunition {crossbow bolts, sling bullets, and arrows} gain a +1 bonus to damage rolls.
Dodge Missiles: Because of her vast understanding of projectile weapons, the Amazon gains a +4 AC bonus vs. ranged attacks at 5th Level.
Fire Arrows and Cold Arrows: At 7th Level the Amazon is able to imbue her ammunition with fire or cold damage once per day, dealing an additional 1d6 of cold or fire damage. This ability can only be used once per day.
Impale: At 11th Level the Amazon is able to strike multiple foes with one shot. Upon a successful critical hit, there is a 50% chance that the projectile weapon will pass straight through the target and strike an adjacent foe. This second attack is made at a -5 penalty to hit.
Exploding Arrow: Upon reaching 12th Level the Amazon is able to imbue her missile ammunition with a charge of pure energy once per day. This missile explodes on contact dealing 3d6+10 points of magical damage to all within a 20 foot radius.
Pierce: At 13th Level the Amazon is able to overcome some of the protection granted by natural and man-made armour. The AC bonus offered by these types of armour is decreased by 4 when determining any to hit rolls.
Inner Sight: Through intense training and study the Amazon has nearly achieved perfection in the arts of war. By taking a full round action to focus herself, an Amazon can automatically achieve a critical hit on her following attack.
Guided Arrow: By using a Guided Arrow, an Amazon of 15th Level or higher can overcome the protection offered by any kind of cover from one-quarter to nine-tenths cover. The Amazon may also overcome the miss chance associated with all types of concealment.

EX-AMAZONS
An Amazon that multi-classes to any melee based warrior class {fighter, paladin, ranger, barbarian}, may never again gain levels as an Amazon.
 

Valkyrie said:
I've got a woman in my campaign group who wishes to play an amazon woman and wishes to take the following Feats from the Madienheim Campaign Setting book:

Amazon Archery
Amazon Fighting
Amazon Initiative
Amazon Riding
Amazon Strike

There's a problem, none of us have any idea how to find this sourcebook! We've looked online and at every comicbook shop! We're not even sure we can afford it really. All we basically need in our group is info on the Feats above.

Can anyone e-mail me info on the Feats above? My e-mail is z.calibur@yahoo.com. Also, does anyone know where I can find a 3.5 updated version of the Gygax module "Isle of the Ape"? It wouldn't be in Dragon Magazine would it?

If she doesn't have the book, how does she know she wants those feats?

Geoff.
 

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