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Need info on FR's kara-tur and the "chinese empire"
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<blockquote data-quote="wingsandsword" data-source="post: 2822654" data-attributes="member: 14159"><p>The Kara Tur boxed set in 2e had a lot of information, and the Kara Tur Trail Maps were the big printed maps on the subject.</p><p></p><p>The old 1e Oriental Adventures hardback had a small but very information intense writeup of Kara Tur in the back. You can get OA for 5 or 10 bucks on eBay.</p><p></p><p>In terms of 3e material, it's very sparse. </p><p>Crunchwise, there is the "Shou Disciple" PrC in Unapproachable East for fighters taught in Shou combat styles (essentially a fighter PrC that gets some monkish abilities), and a "Shou Expatriate" region for regional feats/benefits of a Kara Tur native living in Faerun. Dragon #315 had more elaborate rules for Regional feats/benefits for Kara Tur characters. </p><p></p><p>The continent of Kara Tur has several major empires, generally based strongly on historic asian nations:</p><p>Shou Lung - China at a peak of imperial might, development, bureaucracy, and civil service. The "main" empire of the continent.</p><p>T'u Lung - China at an era of increased era of corruption, nobles have much power of a figurehead emperor and nepotism and graft are widespread. Broke away from Shou Lung several centuries ago over a dispute on succession to the throne.</p><p>Malatra - Based on Southeast Asia and India. Lots of wild jungles, reminsicent of Malasia, India, Thailand, Vietnam ect.</p><p>Koryo - D&D version of Korea </p><p>Kozukura -Sengoku-era Japan (warring states, daimyo strugging for dominance)</p><p>Wa - Kamakura-era Japan (powerful central Shogunate)</p><p></p><p>Edit: Upon checking, Wizards.com has some of the original OA modules set in Kara Tur up for free download (<a href="http://www.wizards.com/default.asp?x=dnd/dnd/downloads)" target="_blank">http://www.wizards.com/default.asp?x=dnd/dnd/downloads)</a>, in their "Previous Edition Downloads" section, you might want to check those out too.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2822654, member: 14159"] The Kara Tur boxed set in 2e had a lot of information, and the Kara Tur Trail Maps were the big printed maps on the subject. The old 1e Oriental Adventures hardback had a small but very information intense writeup of Kara Tur in the back. You can get OA for 5 or 10 bucks on eBay. In terms of 3e material, it's very sparse. Crunchwise, there is the "Shou Disciple" PrC in Unapproachable East for fighters taught in Shou combat styles (essentially a fighter PrC that gets some monkish abilities), and a "Shou Expatriate" region for regional feats/benefits of a Kara Tur native living in Faerun. Dragon #315 had more elaborate rules for Regional feats/benefits for Kara Tur characters. The continent of Kara Tur has several major empires, generally based strongly on historic asian nations: Shou Lung - China at a peak of imperial might, development, bureaucracy, and civil service. The "main" empire of the continent. T'u Lung - China at an era of increased era of corruption, nobles have much power of a figurehead emperor and nepotism and graft are widespread. Broke away from Shou Lung several centuries ago over a dispute on succession to the throne. Malatra - Based on Southeast Asia and India. Lots of wild jungles, reminsicent of Malasia, India, Thailand, Vietnam ect. Koryo - D&D version of Korea Kozukura -Sengoku-era Japan (warring states, daimyo strugging for dominance) Wa - Kamakura-era Japan (powerful central Shogunate) Edit: Upon checking, Wizards.com has some of the original OA modules set in Kara Tur up for free download ([url]http://www.wizards.com/default.asp?x=dnd/dnd/downloads)[/url], in their "Previous Edition Downloads" section, you might want to check those out too. [/QUOTE]
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