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<blockquote data-quote="Drathir" data-source="post: 5884818" data-attributes="member: 87810"><p>Logan Half-orcs are auto prof. with greataxe and falchion. Also to OP Power Attack, only problem is you cant start with it (it combos extremely well with the... i think its justice or something judgement, they progress at the same speed) I have always been partial to Travel for domain but that might be because i hate less than 30 movement speed, my GM likes chases and 20 or lower makes it dificult, he also likes splitting the party up into arrival times when we make a mad dash for anything... one guy didnt even get to participate in a fight because of it... i just sat there bored waiting for turn 3 so i could "arrive" when i got there all i got to do was heal people cuz the fight was done... fighter almost died though. I havent played an inquisitor since before Ultimate Magic so i got nothing on the Inquisitions... some seem pretty decent though.</p><p> </p><p>as for spells, well melee would be bless, CLW, Divine Favor, magic weapon, shield of faith and fear are good (fear only with a goodish wis though) oh and the protections are ok... of course without meta or the detect spells those might not be too useful. truthfully invest in a craft magic feat too as much as i dislike them your gonna have downtime in Kingmaker and half price potions/wondrous/weapons and armors (id try to choose only one, let the other spell casters worry about any others) are damned useful. oh and have fun Kingmaker was pretty awesome for quite a while.</p></blockquote><p></p>
[QUOTE="Drathir, post: 5884818, member: 87810"] Logan Half-orcs are auto prof. with greataxe and falchion. Also to OP Power Attack, only problem is you cant start with it (it combos extremely well with the... i think its justice or something judgement, they progress at the same speed) I have always been partial to Travel for domain but that might be because i hate less than 30 movement speed, my GM likes chases and 20 or lower makes it dificult, he also likes splitting the party up into arrival times when we make a mad dash for anything... one guy didnt even get to participate in a fight because of it... i just sat there bored waiting for turn 3 so i could "arrive" when i got there all i got to do was heal people cuz the fight was done... fighter almost died though. I havent played an inquisitor since before Ultimate Magic so i got nothing on the Inquisitions... some seem pretty decent though. as for spells, well melee would be bless, CLW, Divine Favor, magic weapon, shield of faith and fear are good (fear only with a goodish wis though) oh and the protections are ok... of course without meta or the detect spells those might not be too useful. truthfully invest in a craft magic feat too as much as i dislike them your gonna have downtime in Kingmaker and half price potions/wondrous/weapons and armors (id try to choose only one, let the other spell casters worry about any others) are damned useful. oh and have fun Kingmaker was pretty awesome for quite a while. [/QUOTE]
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