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<blockquote data-quote="StreamOfTheSky" data-source="post: 5888620" data-attributes="member: 35909"><p>Since only you benefit from the teamwork feat...</p><p></p><p>I would say that if a flanking ally crits, you get the AoO. But it would not work in reverse. Since the AoO is the benefit and critting is the trigger.</p><p></p><p>You might want to consider Gang Up, though even in such a melee heavy party that feat's pretty crappy.</p><p></p><p>I definitely suggest you re-look at Lookout, it's all around the best teamwork feat, just stand next to someone else who's stealthy/perceptive. An assuming you're using a reach weapon, consider Tandem Trip. Even w/ no tripping feats; if the foe isn't threatening you, he can't AoO you for trying.</p><p></p><p>Stealth Synergy is decent if the bard and alchemist (hell, maybe even the druid) try to be stealthy. The sight restriction is freaking idiotic for someone w/o solo tactics, as it mean you basically need to out-perception another sneaker's stealth result to use it. But w/ Solo Tactics, if you guys stay within line of sight of the PCs not being stealthy, you potentially get a guaranteed high stealth check.</p><p></p><p>Later on, you could take Seize the Moment after getting Imp. Crit. and get TWO AoOs everytime a flanking ally crits, but that seems like too much investment for such an infrequent occurance.</p><p></p><p>If you ever reach level 15 (earilest you'll have a feat and meet BAB req), your party make-up is <strong>begging</strong> for <a href="http://www.d20pfsrd.com/feats/combat-feats/coordinated-charge-combat-teamwork" target="_blank">Coordinated Charge</a>.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5888620, member: 35909"] Since only you benefit from the teamwork feat... I would say that if a flanking ally crits, you get the AoO. But it would not work in reverse. Since the AoO is the benefit and critting is the trigger. You might want to consider Gang Up, though even in such a melee heavy party that feat's pretty crappy. I definitely suggest you re-look at Lookout, it's all around the best teamwork feat, just stand next to someone else who's stealthy/perceptive. An assuming you're using a reach weapon, consider Tandem Trip. Even w/ no tripping feats; if the foe isn't threatening you, he can't AoO you for trying. Stealth Synergy is decent if the bard and alchemist (hell, maybe even the druid) try to be stealthy. The sight restriction is freaking idiotic for someone w/o solo tactics, as it mean you basically need to out-perception another sneaker's stealth result to use it. But w/ Solo Tactics, if you guys stay within line of sight of the PCs not being stealthy, you potentially get a guaranteed high stealth check. Later on, you could take Seize the Moment after getting Imp. Crit. and get TWO AoOs everytime a flanking ally crits, but that seems like too much investment for such an infrequent occurance. If you ever reach level 15 (earilest you'll have a feat and meet BAB req), your party make-up is [b]begging[/b] for [url=http://www.d20pfsrd.com/feats/combat-feats/coordinated-charge-combat-teamwork]Coordinated Charge[/url]. [/QUOTE]
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