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<blockquote data-quote="MaxKaladin" data-source="post: 108051" data-attributes="member: 1196"><p>My problem: I've sent the party and some retainers on a mission to locate the 'Tomb of the Archmages'. They know where to go (what island anyway) to find it, but it's about 2500 miles away. It's a fairly straight shot to get there from where they are. The voyage can be made by sea hugging the land most of the way. The problem is that I really would rather avoid having a ship hanging around once they get there. I suppose I could have the ship wreck or something like that, but it seems rather cliche. </p><p></p><p>Instead, I was wondering what sort of things their patron could do to get them there pretty quickly considering he is 18th level himself with both plenty of money and lots of political connections. His main restrictions are that he has never been there and cannot scry the area (magical interferance with scrying being one of the things keeping the place undiscovered for so long). </p><p></p><p>I would rather avoid 'poof, you're there' if possible but am not completely adverse to it. </p><p></p><p>The party is around 5th level and does have a wizard and a cleric in it. There are 5 party members, some servant types, and a load of gear and provisions.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 108051, member: 1196"] My problem: I've sent the party and some retainers on a mission to locate the 'Tomb of the Archmages'. They know where to go (what island anyway) to find it, but it's about 2500 miles away. It's a fairly straight shot to get there from where they are. The voyage can be made by sea hugging the land most of the way. The problem is that I really would rather avoid having a ship hanging around once they get there. I suppose I could have the ship wreck or something like that, but it seems rather cliche. Instead, I was wondering what sort of things their patron could do to get them there pretty quickly considering he is 18th level himself with both plenty of money and lots of political connections. His main restrictions are that he has never been there and cannot scry the area (magical interferance with scrying being one of the things keeping the place undiscovered for so long). I would rather avoid 'poof, you're there' if possible but am not completely adverse to it. The party is around 5th level and does have a wizard and a cleric in it. There are 5 party members, some servant types, and a load of gear and provisions. [/QUOTE]
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