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<blockquote data-quote="DonAdam" data-source="post: 110824" data-attributes="member: 2446"><p>Use dream travel.</p><p></p><p>Not the new, silly psionic power, but the old version (it could just as easily be spell).</p><p></p><p>All the players go to sleep together and have the spell cast on them. They all have the same dream, about a journey, and when they wake up they're at their destination.</p><p></p><p>This option lets you go crazy with the adventure. In fact, I plan on doing it tomorrow night (and for a few sessions after that). I'm going to actually have 5 dreams, one for each character, and in each that player will have to roleplay as if they were part of the dream and knew nothing about their normal character.</p><p>The fighter/sorc going for dragon disciple is going to think he's in a council of wyrms type setting. All the players will be dragons, with the rest of the party being metallics. He's a traitor to the chromatics in a war between chromatic and metallic dragons.</p><p>The lecherous, con-man courtier (nobleman) is going to believe he's a daring swashbuckler. The other players will be his sidekicks, and they'll be fighting in a massive revolution in a port city that's been taken over by evil tyrants that have forced all the single women to wear chastity belts. There will be hoards of incompetent, easily slain foes.</p><p></p><p>This method allows you to be as creative and crazy as you want without throwing off the long term campaign, and lets you build an adventure into it while still having the players get their magically and therefore quickly and with no way back except those that you give them.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 110824, member: 2446"] Use dream travel. Not the new, silly psionic power, but the old version (it could just as easily be spell). All the players go to sleep together and have the spell cast on them. They all have the same dream, about a journey, and when they wake up they're at their destination. This option lets you go crazy with the adventure. In fact, I plan on doing it tomorrow night (and for a few sessions after that). I'm going to actually have 5 dreams, one for each character, and in each that player will have to roleplay as if they were part of the dream and knew nothing about their normal character. The fighter/sorc going for dragon disciple is going to think he's in a council of wyrms type setting. All the players will be dragons, with the rest of the party being metallics. He's a traitor to the chromatics in a war between chromatic and metallic dragons. The lecherous, con-man courtier (nobleman) is going to believe he's a daring swashbuckler. The other players will be his sidekicks, and they'll be fighting in a massive revolution in a port city that's been taken over by evil tyrants that have forced all the single women to wear chastity belts. There will be hoards of incompetent, easily slain foes. This method allows you to be as creative and crazy as you want without throwing off the long term campaign, and lets you build an adventure into it while still having the players get their magically and therefore quickly and with no way back except those that you give them. [/QUOTE]
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